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Author Topic: PA (yes i know... but)  (Read 3644 times)

kraskish

  • Chars: Perforator & Penetrator =D
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Re: PA (yes i know... but)
« Reply #15 on: July 20, 2010, 04:57:04 pm »

I'd say a big I object to that... The reason is that our dear TC gangs have a coupla hundred spare BAs at the moment, therefore the big I Object to that... You gotta admit, I'm right, right?

 :-X Lol I never thought that much.

Another way would be to find PA's on some random cave encounters where youd need to battle some raiders inside with 1 of them being in a stolen PA from BOS. It should be pretty random, not to create some golden fever though
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Chars: Perforator, Penetrator Leaderator
Re: PA (yes i know... but)
« Reply #16 on: July 20, 2010, 05:11:23 pm »

what about same requirements, and make power armor less protective? lower stats, after all, its not super armor that can protect person from few plasma shots, plasma grenades, explosives and AP ammo. so, it could be a bit stronger than Brotherhood CA, but not as strong as originally been.
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gordulan

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Re: PA (yes i know... but)
« Reply #17 on: July 20, 2010, 05:15:34 pm »

it is just a Slightly upgraded BA fused with tesla armour energy protection, but has shit electrical protection
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Re: PA (yes i know... but)
« Reply #18 on: July 20, 2010, 07:27:24 pm »

hmm, lol  maybe :) but really, if its getting nerfed for being too overpowered, then its power should be bit decreased, simple :p
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gordulan

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Re: PA (yes i know... but)
« Reply #19 on: July 20, 2010, 07:52:22 pm »

the only thing I might propose about nerfing PA would be its +2 Str bonus down to 1 and removing 2 DT from all thresholds higher than 10 and removing 10% from its laser resistance, that is all that is necessary to completely make it "normal" armour, not "power" armour, it has the name "power armour" for a fucking reason.


I for one must say that I'm probably the guy who is for power armour being ingame to 110% without here having to be a "power armour making alt", all it takes is this:

maybe untradeable, undroppable, repairable only at the BOS bunker, 1 per character, you have to be part of the paladin caste: rank 4, no point in making really massive requirements to craft the PA, It ain't overpowered if it is restricted to RPers, in fact, it isn't overpowered at all when you think about it really, all armour can break, won't take more than 2-3 minigun butsts to bust it up completely anyways. we got AP ammo, and crits to bypass it anyways, the only thing it will protect from would be the LSW, the favourite weapon of Player Killers.
« Last Edit: July 20, 2010, 07:54:45 pm by gordulan »
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Re: PA (yes i know... but)
« Reply #20 on: July 20, 2010, 10:32:24 pm »

i agree with that one
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Nice_Boat

  • I shot a man in Reno just to watch him die.
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Re: PA (yes i know... but)
« Reply #21 on: July 20, 2010, 11:36:30 pm »

Power Armor could be introduced the way Bozar and Gauss Pistol are. That'd be very nice, as it'd make it very rare, yet accessible and visible from time to time. I mean it's not like PA was restricted to BoS in the year 2238, for example you could buy the suit in San Fransisco, you had mercenaries/bounty hunters wearing it and compared to the Enclave tech T-51b was pretty much outdated. The Armor itself is not really overpowered, and with 2 or 3 per side it wouldn't really change the way battles flow. It'd basically be the same as CA/BA 2 wipes ago - very rare, very much valued, yet appearing from time to time instead of being stuff of legends.
Re: PA (yes i know... but)
« Reply #22 on: July 21, 2010, 12:38:17 am »

yeah... that sounds good too btw i like the idea of AG lowering by armor, it will make less Action Points for people, from that they suffer, and wont be able to use them in combats.
« Last Edit: July 21, 2010, 01:16:50 am by Haterade »
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