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Author Topic: PA (yes i know... but)  (Read 4027 times)

PA (yes i know... but)
« on: July 20, 2010, 12:45:11 am »

make them craftable with Armorer[3]

problem is, they will require lots of mats, so many that they will be too worth to wear anyway (unless someone dont care to waste)

mats: 3 oil cans (those which one guy in APA in F2 asks to use on him cuz he couldnt move)
25 HQ alloys, 10 good metal parts,  5 electronic parts (power armor is made with some inside electronic mechanisms), 50 (or 100) MFC (not sure, but i think its operated on them)

requirements: power armor will require skill of repair to be 250%(?)
9/10 ST, and 8 perception for "careful creation of high tech power armor" because it has all those little details which need to be made correct, like helmet, legs, arms, they all in metal, and they gotta move as smooth as possible, otherwise arms/legs/neck start jamming, blind man cant make good armors, thats why i put 8 perc.

dunno what else to add, but in my opinion this is good for creating PA, much stuff to spend to create it. cooldown could be 120 minutes.
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Tomowolf

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Re: PA (yes i know... but)
« Reply #1 on: July 20, 2010, 12:48:09 am »

I would say you something... it would make you sad - If the abilities would be soo "poor" - like you say 250% repair - we got in game much much player alts who have 300%repair skills - that it says - PA shouldn't be craftable - if we don't get more "intelligence" way to obtain it.
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h
Re: PA (yes i know... but)
« Reply #2 on: July 20, 2010, 02:59:26 am »

hmmm, need to do 10 quests for BOS and they give u special "book" about PA? xD and reputation need to be +1000 by killing enclaves/other hooligans
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Re: PA (yes i know... but)
« Reply #3 on: July 20, 2010, 03:18:14 am »

Nah, PA shouldn't be craftable. Too powerful and despite its requirements, every PvP player would have to wear one to be effective. Though I miss it, too.

Also, I don't like the fact that every player has a workbench where he can craft all from 10mm pistol to P90/sniper rifles, from flamers to avenger miniguns, from jackets to brotherhood armors.. all sort of ammo and such.

Winston Wolf

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Re: PA (yes i know... but)
« Reply #4 on: July 20, 2010, 08:16:45 am »

Thank to alts there would be so many PAs in the gamer after a week, you can't even imagine...
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skejwen

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Re: PA (yes i know... but)
« Reply #5 on: July 20, 2010, 08:24:01 am »

I think it should be craftable... with 400% repair skill :)
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Re: PA (yes i know... but)
« Reply #6 on: July 20, 2010, 08:59:30 am »

I think it should be craftable... with 400% repair skill :)

out of toasters and duct tape, MacGyver style.
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Re: PA (yes i know... but)
« Reply #7 on: July 20, 2010, 01:34:22 pm »

I think there should be some way to obtain PA but much more limited than crafting. Like quest and PA would not be tradeable.
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gordulan

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Re: PA (yes i know... but)
« Reply #8 on: July 20, 2010, 01:53:24 pm »

maybe untradeable, undroppable, repairable only at the BOS bunker, 1 per character, you have to be part of the paladin caste: rank 4, not that I really care, got an HPA, something I've always wanted, just posting this as a supplement to the so called suggestion, no point in making really massive requirements to craft the PA, It ain't overpowered if it is restricted to RPers, in fact, it isn't overpowered at all when you think about it really, all armour can break, won't take more than 2-3 minigun butsts to bust it up completely anyways. we got AP ammo, and crits to bypass it anyways, the only thing it will protect from would be the LSW, the favourite weapon of Player Killers.
« Last Edit: July 20, 2010, 01:55:32 pm by gordulan »
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Kanly

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Re: PA (yes i know... but)
« Reply #9 on: July 20, 2010, 02:24:37 pm »

Quote
It ain't overpowered if it is restricted to RPers

as Rpers I ask to PA remain uncraftable, for the feeling we have now too much high end items craftable, to see all the server in PA will destroy any chance of immersion. A true rpers don't need a PA, if he is in the brotherhood too (not everyone in the brotherhood have the pa, playing in combat armor is enough)
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kraskish

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Re: PA (yes i know... but)
« Reply #10 on: July 20, 2010, 03:04:41 pm »

Well it could work if it was deterriorating 5x faster than normal. The effort to craft it would be just too much to do it. Anyway would be nice to make a screenshot :S
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Re: PA (yes i know... but)
« Reply #11 on: July 20, 2010, 03:12:19 pm »

I love the way PA looks and felt like such a badass when i got my first PA in the original fallout, and even i fallout 2 it rocked and i used it rather then APA cos i thought it looked better. It would be great if it was craftable , but like other have mentioned it would balls up the game. I had a bit of a think and have come up with 2 suggestions ... they may just be silly , but il say them anyway

1. The original power armour was the T-45d Power Armor . It may be from fallout 3 and slightly gay ,but ingame documentation stated "The T-45d lacks the mobility of later Power Armor models (such as the T-51b Power Armor) because of its less advanced servo design; as a result it limits the wearer's agility" so you could add T-45d PA and just make it so it takes agility down abit

2. Everyone remembers the loading screen from fallout 2 with the tribal wearing a PA helmet that looked battered and unpowered. Why not make it so you can find PA parts around the place and assemble a suit of power armour.. but due to not being able to find the tech needed to power the armour, the suit remains unpowered so anyone who wears it does not gain the ST boost, rad resistance, ect. This would make the PA still a good armour , but more of a cosmetic item since brotherhood armour would be more practical (effectively it would just be a cooler looking MA mk2 that is harder to make).
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gordulan

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Re: PA (yes i know... but)
« Reply #12 on: July 20, 2010, 03:32:59 pm »

as Rpers I ask to PA remain uncraftable, for the feeling we have now too much high end items craftable, to see all the server in PA will destroy any chance of immersion. A true rpers don't need a PA, if he is in the brotherhood too (not everyone in the brotherhood have the pa, playing in combat armor is enough)


you didn't even read my full post did you now, read it again, and now with using half a brain man. and if I'm not clear enough here's the bloody stats, and I DID Say that it should not be droppable, stealable, or tradeable, restricted to one bper character, please read the full post before putting unintended meanings in my mouth.

http://www.fo2238.fodev.net/wiki/Power_Armor
as long as we have armour bypass crits galore for laser snipers and AP ammo for minigunners the PA is useless considering the fact that it deteriorates like a bitch when shot by a minigun.
« Last Edit: July 20, 2010, 03:35:27 pm by gordulan »
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kraskish

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Re: PA (yes i know... but)
« Reply #13 on: July 20, 2010, 03:52:19 pm »

What if there was some sort of computer that could use BA and with a small chance of success transform it to PA? =D
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gordulan

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Re: PA (yes i know... but)
« Reply #14 on: July 20, 2010, 03:55:10 pm »

I'd say a big I object to that... The reason is that our dear TC gangs have a coupla hundred spare BAs at the moment, therefore the big I Object to that... You gotta admit, I'm right, right?
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