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Author Topic: Npc's and their critical chance.  (Read 16155 times)

Michaelh139

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Npc's and their critical chance.
« on: June 10, 2010, 06:56:24 pm »

I've noticed....  That Npcs, every kind, except OF COURSE, any followers you may have, have an Extreme critical chance and always knock you out in aimed shots.  And I mean always.  I have died maybe 10 times in the last day and lost A SHITLOAD of cash, equipment and men/women, raiding caravans because EVERY single time, I get an encounter I am instantly knocked out and killed.  This is out of hand.  And I suggest to lower or at least make npcs aim for some other body part.  I've even lost three mutants with LSW and lots of .223's because of this shit, and it didn't used to do this, so I'm sure it had something to do with an update  ::).

This has even happened with rogues where the very first shot knocks me out and a flamer finishes me in two shots.

I am level 21 and 135 hp so this is pretty insane, I normally wear CA or metal mk2 so its even more crazy.
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vedaras

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Re: Npc's and their critical chance.
« Reply #1 on: June 10, 2010, 07:56:42 pm »

well if these npc are so tough you should buy 5 yourself :>

Michaelh139

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Re: Npc's and their critical chance.
« Reply #2 on: June 10, 2010, 08:05:51 pm »

well if these npc are so tough you should buy 5 yourself :>
I'm using frikkin super mutants man this is too much.  Even earlier I had a Big gun merc with minigun and two Trappers with 87 hp with hunt rifles and I STILL got critical hit in head knocked out and raped.  Its simply not feasable for a charisma character to live through such insane hits from npcs.
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C47

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Re: Npc's and their critical chance.
« Reply #3 on: June 10, 2010, 08:09:48 pm »

well, can't you make a character with more luck? :>
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Guerra, guerra nunca cambia
Re: Npc's and their critical chance.
« Reply #4 on: June 10, 2010, 08:10:52 pm »

well, can't you make a character with more luck? :>
that wouldn't help
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Re: Npc's and their critical chance.
« Reply #5 on: June 10, 2010, 09:16:57 pm »

Yeah ive noticed that also, my Charisma char had assault rifle and combat leather jacket...found a slaver with only one slave and decided to have his DE,
well he hit me with 2 shots, both crits and i was at negative hp, and propably from the DE max range. Even my crit one hander char
didnt do that much dmg on raiders even with DE crits.

Past couple days definetly beefed up some enemies, which might not be good for solo lvlers.
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kraskish

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Re: Npc's and their critical chance.
« Reply #6 on: June 11, 2010, 01:03:42 am »

I can confirm that. Theres no chance to escape from rogues as I remember the guy isntantly burst you with AR causing 50-60 dmg in leather armor (dunno if crit, happened a few times) I am always barely getting out of it or die. The same with insane marauders 2 shots with 10mm or 1 burst - they're near NCR just think what a miner can do 50-70hp? one round and its over! RAPED! :D I havent checked ghouls yet but there were fukken strong before...
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vedaras

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Re: Npc's and their critical chance.
« Reply #7 on: June 11, 2010, 01:06:26 am »

I can confirm that. Theres no chance to escape from rogues as I remember the guy isntantly burst you with AR causing 50-60 dmg in leather armor (dunno if crit, happened a few times) I am always barely getting out of it or die. The same with insane marauders 2 shots with 10mm or 1 burst - they're near NCR just think what a miner can do 50-70hp? one round and its over! RAPED! :D I havent checked ghouls yet but there were fukken strong before...

well its just assault rifles boost, not criticals :> VC patrol bursted my raider account for 90 damage (i had toughness 2x without armor), but well npcs were too weak and wasteland is harsh!

Michaelh139

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Re: Npc's and their critical chance.
« Reply #8 on: June 11, 2010, 01:22:12 am »

well its just assault rifles boost, not criticals :> VC patrol bursted my raider account for 90 damage (i had toughness 2x without armor), but well npcs were too weak and wasteland is harsh!
Npc's were not TOO weak because Loners could actually beat them back then and still occasionally die, but now its almost impossible for people like us.  If Wasteland is too harsh you lose more life (Players) although you'll mostly lose Charisma Characters it doesn't change the fact that alot of people use those characters as well, not JUST powerbuilds because they want to be something else, they dont wanna be the same damn faceless pker with CA and an avenger minigun, they want to be something more.  And if the only choice they have is to be a butt-raping powerbuilding to play this game like its actually fun then people WILL leave.
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kraskish

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Re: Npc's and their critical chance.
« Reply #9 on: June 11, 2010, 01:26:06 am »

Npc's were not TOO weak because Loners could actually beat them back then and still occasionally die, but now its almost impossible for people like us.  If Wasteland is too harsh you lose more life (Players) although you'll mostly lose Charisma Characters it doesn't change the fact that alot of people use those characters as well, not JUST powerbuilds because they want to be something else, they dont wanna be the same damn faceless pker with CA and an avenger minigun, they want to be something more.  And if the only choice they have is to be a butt-raping powerbuilding to play this game like its actually fun then people WILL leave.

Their shooting range should be limited so as it is not an execution and youre the victim or they should be placed beyond the range of the burst weapon like AR or 10mm SMG THIS IS MADNESS xD
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Re: Npc's and their critical chance.
« Reply #10 on: June 11, 2010, 02:40:42 am »

I was pretty surprised when a raider bursted me for 90 damage the other day and killed me, partially because he was out of my fov but also because afaik raidershave mausers.
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Michaelh139

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Re: Npc's and their critical chance.
« Reply #11 on: June 11, 2010, 03:10:11 am »

I was pretty surprised when a raider bursted me for 90 damage the other day and killed me, partially because he was out of my fov but also because afaik raidershave mausers.
Up north there are some tougher ones with Assault rifles.
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_Youkai_

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Re: Npc's and their critical chance.
« Reply #12 on: June 11, 2010, 03:16:16 am »

My melee char is traumatized with mobsters.
Can't freaking run hehehe

• Bang - Hunting Rifle
• Moonwalker - Lag
• tatatata - Burst from Thompson
• Bang - another Hunting Rifle
• -12/140 hp
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Michaelh139

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Re: Npc's and their critical chance.
« Reply #13 on: June 11, 2010, 03:30:40 am »

My melee char is traumatized with mobsters.
Can't freaking run hehehe

• Bang - Hunting Rifle
• Moonwalker - Lag
• tatatata - Burst from Thompson
• Bang - another Hunting Rifle
• -12/140 hp
Were you in bluesuit, if so its sorta understandable if you had armor on, thats fucking insane.
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_Youkai_

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Re: Npc's and their critical chance.
« Reply #14 on: June 11, 2010, 05:23:26 am »

LeatherArmor MkII and Super Sledge...
Or I was dead in 3 shots or I was Knockouted, is almost the same thing xD
« Last Edit: June 11, 2010, 05:30:28 am by _Youkai_ »
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