solar this isnt a random thing, this is an increase in critical chane for critters i have been fighting for over a month, its not due to region unless something new was implemented, it seems like you have a hard time believing any of us.
You are playing a beta, Micheal. I always wonder how can people expect a fully developed, "fair" game when they are actually playing a beta.And yes, all the developers actually don't even play, of course they never tried to make a "normal" character.
- Began reworking of npc levelling, zones difficulty and exp formula. Changes will be gradually introduced in subsequent updates.
I've skipped most of the flame here, so this may have been said before, but this is probably due to getting them in a hard region. The difficulties of regions are currently leftover from a time when these played no role in NPC strength, so NPC dificulty can be quite random around the map for the time being.
Ok, so what about NCR area (I know it most by far) its ok when you encounter pks and scorpions while you mine (or any other mine area, if it applies) and suddendly badass marauders... I mean I encounter them 30/70 with scorpions while going to mine at NCR mine site... they're too strong for the place or is it a feature? well nice feature then... The thing is maybe Id like their intelligence if I could got away from it, there should be some way not to get hit by them first, I have 7PE and marauders with 10mm start first and take about 20-25 dmg per shot about 40-50 per one marauder! Its just ludicrous that they appear near mine site which supposed to be safe and also that you cant run from them (12 AP) knocking down and knocking down... its just grieving not pleasurable..... Id like to see them in area more adjusted for them or weaker in NCR area and lesser PE (maybe 6) ...
You can use Junktown mine. No marauders and a lot less PKs in surrounding tiles.
If you want to make enemies, try to change something.
Being in a higher difficulty increases their skills, increases in their skills, resulting in them being able to aim shots from further away where before they would not shoot at all or miss or not try an aimed shot. So it may well appear that their critical chance has increased, but its just that they are better NPCs all round meaning that their old critical chance is more fully used.As said, I'm working on these new encounters, its just a rather large job, so will take a few days until even the first version is ready to be used. After which a lot more work will be needed ontop of all that too. These things take time unfortunatly.