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Author Topic: Npc's and their critical chance.  (Read 15668 times)

Aricvomit

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Re: Npc's and their critical chance.
« Reply #60 on: June 13, 2010, 12:54:35 pm »

solar this isnt a random thing, this is an increase in critical chane for critters i have been fighting for over a month, its not due to region unless something new was implemented, it seems like you have a hard time believing any of us.
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Michaelh139

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Re: Npc's and their critical chance.
« Reply #61 on: June 13, 2010, 06:26:17 pm »

solar this isnt a random thing, this is an increase in critical chane for critters i have been fighting for over a month, its not due to region unless something new was implemented, it seems like you have a hard time believing any of us.
Its only happened very recently too, since last update.

But to be honest I'm tired of fighting, they obviously aren't listening and are obviously not going to change anything except make them even more impossible for Loners to beat so I guess we're just fucked.  (Probably due to the fact that they've never tried loner characters and all use powerbuilds ingame to rape everything that moves e.g.  9999hp Solar.) 

Have a good orgy guys...

But a few questions.  Have you guys ever actually PLAYED the game?  I mean without simply pumping your character full of exp and caps on the moment of creation.  Start out as newbie and work your way up?  No powerbuilds......  And if you have or did, its not very easy is it?  And when all that work is wasted just because some people with ultimate control decide to fuck up the game for everyone by making loner life impossible wouldn't you be pretty pissed off?
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Surf

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Re: Npc's and their critical chance.
« Reply #62 on: June 13, 2010, 06:31:30 pm »

You are playing a beta, Micheal. :) I always wonder how can people expect a fully developed, "fair" game when they are actually playing a beta.

And yes, all the developers actually don't even play, of course they never tried to make a "normal" character.  ::)

Michaelh139

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Re: Npc's and their critical chance.
« Reply #63 on: June 13, 2010, 06:37:33 pm »

You are playing a beta, Micheal. :) I always wonder how can people expect a fully developed, "fair" game when they are actually playing a beta.

And yes, all the developers actually don't even play, of course they never tried to make a "normal" character.  ::)
So they never even test the game for themselves....   YEAH! That makes perfect sense!  No wonder our lives are such hell after some updates!  They don't know how hard it is for normal characters AT ALL!  >.>
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Surf

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Re: Npc's and their critical chance.
« Reply #64 on: June 13, 2010, 06:39:01 pm »

Maybe you missed it, but that was sarcasm. I thought it was obvious enough that maybe developers tend to play their own games from time to time. Anyway, back to topic now.

Michaelh139

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Re: Npc's and their critical chance.
« Reply #65 on: June 13, 2010, 06:41:24 pm »

Npc's critical chances are OP and this needs to be lowered dramatically.  We already have enough evidence and complaints etc....

Good enough no?
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kraskish

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Re: Npc's and their critical chance.
« Reply #66 on: June 13, 2010, 07:33:54 pm »

I think the topic should be closed. Solar said devs' position in the topic :) Successfully good one for players!
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Atom

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Re: Npc's and their critical chance.
« Reply #67 on: June 13, 2010, 07:35:19 pm »

This should clear a few things:

1. The changes did not happen on the last update (even this thread predates the changelog), and not even on the previous one, but on 29.05,
Quote from: AHS-9
- Began reworking of npc levelling, zones difficulty and exp formula. Changes will be gradually introduced in subsequent updates.
No change has been applied since then.

2. Right now, the NPC levelling based on zone difficulty is implemented, but the encounters (and said difficulty ratings) are carried over from the old files and do not match the intended final version. They were left alone for the time being though, as they provide useful data (every encounter and even every attack and its result is being logged) and the difficulties vary enough so that there are zones where levelling does not affect critters at all (in fact, in some zones they are slightly weaker than before).
This was already noted before:
Quote from: Solar
I've skipped most of the flame here, so this may have been said before, but this is probably due to getting them in a hard region. The difficulties of regions are currently leftover from a time when these played no role in NPC strength, so NPC dificulty can be quite random around the map for the time being.

3. Worldmap encounters data is undergoing a complete rework since more than a week ago. First draft that will go public is expected to be completed quite soon and will be reason enough to update the server.

4. NPCs critical chances did not change, but with higer skills they will tend to do more aimed shots. An Intelligence check is also made to determine how often they will try it.

5. Point 3 is fundamental for this discussion.

Technically, the topic could be closed right now, however it might be good to keep it open for feedback after the reworked worldmap is put on the public server.
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kraskish

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Re: Npc's and their critical chance.
« Reply #68 on: June 13, 2010, 07:47:00 pm »

Ok, so what about NCR area (I know it most by far) its ok when you encounter pks and scorpions while you mine (or any other mine area, if it applies) and suddendly badass marauders... I mean I encounter them 30/70 with scorpions while going to mine at NCR mine site... they're too strong for the place or is it a feature? well nice feature then... The thing is maybe Id like their intelligence if I could got away from it, there should be some way not to get hit by them first, I have 7PE and marauders with 10mm start first and take about 20-25 dmg per shot about 40-50 per one marauder! Its just ludicrous that they appear near mine site which supposed to be safe and also that you cant run from them (12 AP) knocking down and knocking down... its just grieving not pleasurable..... Id like to see them in area more adjusted for them or weaker in NCR area and lesser PE (maybe 6) ...
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JovankaB

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Re: Npc's and their critical chance.
« Reply #69 on: June 13, 2010, 07:50:06 pm »

Ok, so what about NCR area (I know it most by far) its ok when you encounter pks and scorpions while you mine (or any other mine area, if it applies) and suddendly badass marauders... I mean I encounter them 30/70 with scorpions while going to mine at NCR mine site... they're too strong for the place or is it a feature? well nice feature then... The thing is maybe Id like their intelligence if I could got away from it, there should be some way not to get hit by them first, I have 7PE and marauders with 10mm start first and take about 20-25 dmg per shot about 40-50 per one marauder! Its just ludicrous that they appear near mine site which supposed to be safe and also that you cant run from them (12 AP) knocking down and knocking down... its just grieving not pleasurable..... Id like to see them in area more adjusted for them or weaker in NCR area and lesser PE (maybe 6) ...

You can use Junktown mine. No marauders and a lot less PKs in surrounding tiles.
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kraskish

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Re: Npc's and their critical chance.
« Reply #70 on: June 13, 2010, 09:50:02 pm »

You can use Junktown mine. No marauders and a lot less PKs in surrounding tiles.

As in this thread its not my personal problem I know that I can resettle, just the most populus town - NCR - most of them dont, as I said before its a starting point for many players... the biggest number of players there invite the most new players to the game... unless you dont want them, thats a good strategy

Oh ok Im really fed up with posting to balance things and defend some people who are starting with the game....... Everyone is either lvl 21 or narrow-minded not to see that the game is not only directed for lvl 21's with good gear (sorry for lang.)
« Last Edit: June 13, 2010, 10:23:24 pm by kraskish »
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Solar

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Re: Npc's and their critical chance.
« Reply #71 on: June 14, 2010, 01:39:36 pm »

solar this isnt a random thing, this is an increase in critical chane for critters i have been fighting for over a month, its not due to region unless something new was implemented, it seems like you have a hard time believing any of us.

Being in a higher difficulty increases their skills, increases in their skills, resulting in them being able to aim shots from further away where before they would not shoot at all or miss or not try an aimed shot. So it may well appear that their critical chance has increased, but its just that they are better NPCs all round meaning that their old critical chance is more fully used.

As said, I'm working on these new encounters, its just a rather large job, so will take a few days until even the first version is ready to be used. After which a lot more work will be needed ontop of all that too. These things take time unfortunatly.
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Michaelh139

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Re: Npc's and their critical chance.
« Reply #72 on: June 14, 2010, 06:05:49 pm »

Being in a higher difficulty increases their skills, increases in their skills, resulting in them being able to aim shots from further away where before they would not shoot at all or miss or not try an aimed shot. So it may well appear that their critical chance has increased, but its just that they are better NPCs all round meaning that their old critical chance is more fully used.

As said, I'm working on these new encounters, its just a rather large job, so will take a few days until even the first version is ready to be used. After which a lot more work will be needed ontop of all that too. These things take time unfortunatly.

Can you give us a somewhat brief description of the difficulty zones?  Is it like North is for newbs and south for Uberz powabuilz, or vice versa?
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Re: Npc's and their critical chance.
« Reply #73 on: June 14, 2010, 06:50:49 pm »

Ohh now i get it, sorry for impatience. Thought it was some bigger bug so seeing people shrug it off kind
of built frustration, but as it is an incomplete feature there is no point in further ranting untill its complete and implemented fully.

It does sound good though, especially if there will be increased rewards in hunting on hard zone compared to low zone (like better weapons on
enemies) or increased exp or something. Good luck with it, i cant wait to see how it will be like when its ready  ;)
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Michaelh139

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Re: Npc's and their critical chance.
« Reply #74 on: June 25, 2010, 02:59:30 am »

Update:  Crazies are now actually killable,

Their hp is now only 60, and afaik they don't do godly crits anymore.... Or is it just my trained mercs kill them so fast they dont have a chance?

Either way the toughness is now feasible.
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