bump we go up, the NPCs really need a criticals nerf, the sheer ammount of bloody crits one gets hit with is laughable, it's as though they have a base chance of 50% to crit, and an 80% chance to cripple a limb, got blinded, both arms busted up, and one leg broken in a fight with slavers, and that was after I easily dispatched the deagle dude.
As for me, the range is the biggest problem, I play turn based and even if I have higher sequence than raiders/rogues I cant escape with bluesuit, its almost everytime instakill and dont tell me to wear armors to mine... thats silly, also, even marauders near populous NCR will burst you and the distance seems not to bother them, they do about 50-60 dmg per one with 10mm, well now having higher sequence than them I survive more often but those ARs are insane... 2 rogues with ARs = instakill (low tier armors).And of course Im not hunting them :p
God I wish I could frikkin enslave these guys xD.I'd be "UBER SLAVER!"
in TB they're fucking easy to escape from, never got swiss cheesed, even when I alt-tabbed into the glowy fonline...you can enslave them, but only when you meet them in caves, it is the same critter, but carries a 14mm pistol , and can be enslavedm give him a 10mm SMG and you're all set, had an army of em Prewipe, you may have seen my prewipe tent, with all my gang-banger-homies, and by captain in metal-armour
marauder, but they are with raiders