2. To gain control of the city you must enter this area with a minimum of 5 people and remain there for the duration of the countdown, after talking to the town leader to begin the countdown (as is the case now). These people will require "good" gear, which will largely be level 2+ items with some extra inclusions and some exclusions.
Hi.I think that's a good idea, but:If one of this 5 players will die countdown is lost? So maybe better will be when at least 5 players come to town leader (and will be registered) and 5 from all registered players have to be in town for all countdown. Remaining players can (but do not have to) wait on world map as reinforcements.When countdown starts I will count entire town as "hill", if not, enemy always will know where you are.Sorry for my english
If you want to make enemies, try to change something.
Yes, I thought about it and it seems logical, but it would need a different reward system (we're talking about "Faction guarding town" status being changed to "None" when there is no faction present in the town).
well for example gang could wait in gecko reactors end after talking to mayor and take town in this way :/
If one of this 5 players will die countdown is lost? So maybe better will be when at least 5 players come to town leader (and will be registered) and 5 from all registered players have to be in town for all countdown. Remaining players can (but do not have to) wait on world map as reinforcements.
Discusion about where "The Hill" will be for each town will take place tonight, since these areas will be known by all participants there is no reason they can not be quite large areas - this will hopefully retain as much tactical flexibility as possible.
For example other gang can start new countdown in this time. Someone have to check all the time town mayor.
What with this Solar:
but it would be more or less same as world map camping... and this change is to make fights instead of that camping ^^
Solar, I just wondered how to make equal chances for team trying to control town and team who disturbs
i think its a very good idea, but i think after town is being successfully taken, it should become invulnerable for some time, like 1-5 hours so that it would be worth risking for those 5 or more people to stand in HILL and risk dying :> what you think about that ?
I agree with this statement, towns should be locked out for a few hours after taking, so it will force others to do something when a gang takes over the city, rather than waiting for the best opportunity