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Author Topic: PK solution  (Read 16671 times)

vedaras

  • King of the wasteland
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Re: PK solution
« Reply #15 on: April 23, 2010, 10:59:56 pm »

the penalty should go not for those who kill but for those who die, so if they wouldnt lose stuff they would need to lose exp or something like that.

bikkebakke

  • I'll show those FOnliners how RT is supposed to be
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Re: PK solution
« Reply #16 on: April 23, 2010, 11:36:14 pm »

You are mistaken that this game can still be non-casual without as much PKing.

Take EvE for example this has both areas to kill each other and areas for those who want to do their own thing and it works beautifully.

0.0 space = kill as much as you want - if your alone your more dead than my grandmothers corpse.

0.5 space and up = You can kill innocents but the concord will rape you harder than a black guy would rape a computer nerd who is in prison for downloading childporn. If you are tagged "red" (or are in a war with another corp) though and someone comes and kills you, the concord won't do anything.

Atm, fonline got more of a 0.0 space with a hint of police force (guarded cities) but damn... if 5+ guys that are heavily armed comes into town they will rape the guards.

I wouldn't mind testing this proposition (or something that is similar).

the penalty should go not for those who kill but for those who die, so if they wouldnt lose stuff they would need to lose exp or something like that.

that could work aswell, I just guess that you cannot lose xp lower than your level? don't know if that would mess things up, or atleast, if you lose xp below your lvl you don't lose as much xp.
« Last Edit: April 23, 2010, 11:37:58 pm by bikkebakke »
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vedaras

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Re: PK solution
« Reply #17 on: April 23, 2010, 11:49:56 pm »

nah, what i think is that current system is just fine. There are too much stuff in the wasteland not losing it would just suck, everyone would need just to craft 1 item of each kind and bullets for gun, you call that fun?
Re: PK solution
« Reply #18 on: April 24, 2010, 12:03:39 am »

nah, what i think is that current system is just fine. There are too much stuff in the wasteland not losing it would just suck, everyone would need just to craft 1 item of each kind and bullets for gun, you call that fun?


Well I sure don't call mining and crafting fun.
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Re: PK solution
« Reply #19 on: April 24, 2010, 12:06:09 am »

I sure not call fun that what is there now.

You still could lose your items as an Player Killer.
With 'whte-pink-red' system you could finnaly not shoot every player you meet in random encounter "just in case".
Players could  organize militias to make unguarded cities safe from random PKers.
There would be much more friendly interaction between players thanks to that system.

I see only pros.
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vedaras

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Re: PK solution
« Reply #20 on: April 24, 2010, 12:22:01 am »

I sure not call fun that what is there now.

You still could lose your items as an Player Killer.
With 'whte-pink-red' system you could finnaly not shoot every player you meet in random encounter "just in case".
Players could  organize militias to make unguarded cities safe from random PKers.
There would be much more friendly interaction between players thanks to that system.

I see only pros.


i never shoot or hit any player first for just in case, and dont have problem with that:> if you dont want to shoot others you will find 1000 reasons not to, if you want to shoot then you will find 1000 excuses for your action :> And sorry mate, but its not somekinda dragon planet of elves, war is still ragging in here, war proved that people cant trust each other and if you want others to be marked you can still use name coloriser :>
« Last Edit: April 24, 2010, 12:23:38 am by vedaras »
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Re: PK solution
« Reply #21 on: April 24, 2010, 12:23:23 am »

is PK something bad?  ???
Re: PK solution
« Reply #22 on: April 24, 2010, 12:33:42 am »

PK is not something bad. Full loot system is bad.
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vedaras

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Re: PK solution
« Reply #23 on: April 24, 2010, 12:41:46 am »

nah, dying is bad not loot system. Dont die, wont need to cry :>

bikkebakke

  • I'll show those FOnliners how RT is supposed to be
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Re: PK solution
« Reply #24 on: April 24, 2010, 01:33:17 am »

nah, dying is bad not loot system. Dont die, wont need to cry :>

lols ved :P telling people not to die in fonline is like telling an obese woman not to eat anything in a candyshop where everything is free.
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Sarakin

  • Zmikundik
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Re: PK solution
« Reply #25 on: April 24, 2010, 01:45:51 am »

Full loot is what makes FOnline interesting, removing it will just spoil the game
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: PK solution
« Reply #26 on: April 24, 2010, 01:54:51 am »

Being at my miner alt whole day instead of playing the game is not very intresting. Being killed by 2 burst from surprise from bluesuit is not intresting. Being gunned down on exit grid in unguarded town is not intresting. Being 1 shot in random encounter is not intresting. Maybe few days before wipe ill mine enought items to finnaly play the game a little bit.
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Sarakin

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Re: PK solution
« Reply #27 on: April 24, 2010, 02:00:21 am »

Being at my miner alt whole day instead of playing the game is not very intresting. Being killed by 2 burst from surprise from bluesuit is not intresting. Being gunned down on exit grid in unguarded town is not intresting. Being 1 shot in random encounter is not intresting. Maybe few days before wipe ill mine enought items to finnaly play the game a little bit.
Then you must be doing something wrong...
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing

Sius

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Re: PK solution
« Reply #28 on: April 24, 2010, 02:00:54 am »

Full loot is what makes FOnline interesting, removing it will just spoil the game

Well its definitely a part of the game (since there is nothing like item scaling or level requirements) but I would not be against some wicked testing with it.
Re: PK solution
« Reply #29 on: April 24, 2010, 02:24:00 am »

This game is what we call Open- PVP system.
Maybe be nice to see if some is been killing people last so much time.
Some way know hes hostile person.
Maybe have skull above his head if kill last 10-20mins.
But that something that have to be test see how that works out.
Most people like this game because PVP.
What they need is balance in pvp because its broken right now.
Maybe Rep effect for kill players.
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