You are mistaken that this game can still be non-casual without as much PKing. Take EvE for example this has both areas to kill each other and areas for those who want to do their own thing and it works beautifully.
the penalty should go not for those who kill but for those who die, so if they wouldnt lose stuff they would need to lose exp or something like that.
nah, what i think is that current system is just fine. There are too much stuff in the wasteland not losing it would just suck, everyone would need just to craft 1 item of each kind and bullets for gun, you call that fun?
I sure not call fun that what is there now. You still could lose your items as an Player Killer. With 'whte-pink-red' system you could finnaly not shoot every player you meet in random encounter "just in case". Players could organize militias to make unguarded cities safe from random PKers.There would be much more friendly interaction between players thanks to that system.I see only pros.
nah, dying is bad not loot system. Dont die, wont need to cry :>
Being at my miner alt whole day instead of playing the game is not very intresting. Being killed by 2 burst from surprise from bluesuit is not intresting. Being gunned down on exit grid in unguarded town is not intresting. Being 1 shot in random encounter is not intresting. Maybe few days before wipe ill mine enought items to finnaly play the game a little bit.
Full loot is what makes FOnline interesting, removing it will just spoil the game