Against guys with armors its a worthless piece of pipe that deals no damage.
I just created a CA merc, shot him with a Jackhammer for 164, 139, 109, 153, 162, 270, 110, 117, 223 and 151. Average of 159.8.Then with an Avenger 173, 239, 55, 127, 68, 131, 123, 131, 84, 180. Average of 131.1.Highly unscientific and I'd actually expect the Avenger to do ~9% extra damage over time, but Jackhammers are not weak.
I'd rather use a desert eagle then a pancor quite honestly..
If you want to make enemies, try to change something.
Nothing wrong with a deagle for certain builds, seems a lot of people don't realise how great Jackhammer damage is though.
Oh well, their loss.
Against anything that doesn't have a shirt on.Are you kidding? They be saving 5k everytime they don't buy one.
1. Against anything.2. 5k for a weapon that does the same damage as a 10k one, so long as you can apply some tactics to use it.
Vedaras, you used Perks for it. Solar didn't use any Perks.Your BRoF obviously raises the damage of your avenger, because it shoots more bullets per burst.
*Drugs self to where 50% bodily fluid is a mix of jet, Psycho, and all the other drugs you can imagine*How about now?...no, not quite.
so we are talking about guns usefulness in battle not in imaginary playground where 2 players will fight with awareness and master salesman... These are numbers from players in battle, these are numbers showing the real truth.
Solar already said the weapons damage (Jackhammer) is fine. It's that there are specific perks available for Snipers and Biggunners, that's why they are so common. That's why it's always better testing the base damage without any combat perks, to develop some new ones suiting for shotguns.
Jackhammer attacks result 5 bullets per burst all doing 18-29 damage what is 23.5+2 average damage from 2x bonus ranged damage perks. Shotgun shells have no impact on it, and bullets meet resistance and we have (23.5 - 12 +2) * 5 * 0.5 = 33.75 damage per burst.Avenger with AP ammo. 40 bullets per burst all doing 8-11 damage what is 9.5 +2 average damage from 2x bonus ranged damage. AP ammo and resistance impact on damage results in:((9.5 +2) * 2/3 - 12/4) * 40 * 0.85 = 158.(66) damage per burst.Avenger with JHP ammo. 40 bullets per burst all doing 8-11 damage what is 9.5 +2 average damage from 2x bonus ranged damage. JHP ammo and resistance impact on damage results in:((9.5+2) * 2 - 12) * 40 * 0. 15 = 66 damage per burst.