(Jackhammer still fine)
If you want to make enemies, try to change something.
There are still situations where range is no object. Its even a whole hex more than Gren range But coming from the CBT where the PvP gangs were testing the new TC, there was a large amount of close quarter fighting where Jackhammer would have been their ideal weapon - sadly they hardly tried it.
well ok, lets imagine situation, you fight in pvp, there are 2 enemies, one behind corner, other 30 hexes behind corner, you jump up and then? you are dead anyway no matter what you do. And once again, because weapon range limits weapon to that kinda high amount, and weapon price is still high (other weapons with same or close to same price are much more universal and doubtfully if worse in close combat) it needs to be devastating in close combat. so something like knockdown (like rocket launchers without removing ap from enemy but delaying his action because of knockdown animations) would sound very reasonable on jackhamer.
Or imagine a situation where a gang is in a building shooting you when you enter, or you are insdie a mine, or in Marioposa, or in a town running round buildings. Jackhammer is then the equal to anything else you care to bring to the fight.
one frag grenadier would be enough in situation like that... and grenades cost 100 not 5000... you see what i mean if weapon is so range limited (same as jackhammer same as grenades) it needs to be gg hf maker to enemies (like grenades, not like jackhammer now).
Yea, nerf grenades! It should be support weapon with delay and ground fire, so everyone can use it, throwing skill will determine more accurate positioning.Because it's silly to run with pack of grenades and throw at everything that moves again and again.
Well, knockback doesn't magically make people go away. Jackhammer will still outdmage a Plasma Grenader
Well, constantly keeping people down is ridiculous, but this again is to do with Perks, not the stats of the weapon.