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Author Topic: (report) shotguns in pvp-useless  (Read 29902 times)

vedaras

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Re: (report) shotguns in pvp-useless
« Reply #150 on: June 12, 2010, 06:50:52 pm »

(Jackhammer still fine)

now let me edit your post

(Jackhammer still fine) in 16 hexes range... a 5000 caps weapon!

Solar

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Re: (report) shotguns in pvp-useless
« Reply #151 on: June 12, 2010, 06:53:29 pm »

There are still situations where range is no object. Its even a whole hex more than Gren range ;)

But coming from the CBT where the PvP gangs were testing the new TC, there was a large amount of close quarter fighting where Jackhammer would have been their ideal weapon - sadly they hardly tried it.
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vedaras

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Re: (report) shotguns in pvp-useless
« Reply #152 on: June 12, 2010, 07:00:11 pm »

There are still situations where range is no object. Its even a whole hex more than Gren range ;)

But coming from the CBT where the PvP gangs were testing the new TC, there was a large amount of close quarter fighting where Jackhammer would have been their ideal weapon - sadly they hardly tried it.

well ok, lets imagine situation, you fight in pvp, there are 2 enemies, one behind corner, other 30 hexes behind corner, you jump up and then? you are dead anyway no matter what you do. And once again, because weapon range limits weapon to that kinda high amount, and weapon price is still high (other weapons with same or close to same price are much more universal and doubtfully if worse in close combat) it needs to be devastating in close combat. so something like knockdown (like rocket launchers without removing ap from enemy but delaying his action because of knockdown animations) would sound very reasonable on jackhamer.

Michaelh139

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Re: (report) shotguns in pvp-useless
« Reply #153 on: June 12, 2010, 07:01:31 pm »

well ok, lets imagine situation, you fight in pvp, there are 2 enemies, one behind corner, other 30 hexes behind corner, you jump up and then? you are dead anyway no matter what you do. And once again, because weapon range limits weapon to that kinda high amount, and weapon price is still high (other weapons with same or close to same price are much more universal and doubtfully if worse in close combat) it needs to be devastating in close combat. so something like knockdown (like rocket launchers without removing ap from enemy but delaying his action because of knockdown animations) would sound very reasonable on jackhamer.
Since it is called the "Jack HAMMER" that would make perfect sense...
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Solar

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Re: (report) shotguns in pvp-useless
« Reply #154 on: June 12, 2010, 07:05:36 pm »

well ok, lets imagine situation, you fight in pvp, there are 2 enemies, one behind corner, other 30 hexes behind corner, you jump up and then? you are dead anyway no matter what you do. And once again, because weapon range limits weapon to that kinda high amount, and weapon price is still high (other weapons with same or close to same price are much more universal and doubtfully if worse in close combat) it needs to be devastating in close combat. so something like knockdown (like rocket launchers without removing ap from enemy but delaying his action because of knockdown animations) would sound very reasonable on jackhamer.

Or imagine a situation where a gang is in a building shooting you when you enter, or you are insdie a mine, or in Marioposa, or in a town running round buildings. Jackhammer is then the equal to anything else you care to bring to the fight.
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vedaras

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Re: (report) shotguns in pvp-useless
« Reply #155 on: June 12, 2010, 07:09:58 pm »

Or imagine a situation where a gang is in a building shooting you when you enter, or you are insdie a mine, or in Marioposa, or in a town running round buildings. Jackhammer is then the equal to anything else you care to bring to the fight.

one frag grenadier would be enough in situation like that... and grenades cost 100 not 5000... you see what i mean if weapon is so range limited (same as jackhammer same as grenades) it needs to be gg hf maker to enemies (like grenades, not like jackhammer now).
Re: (report) shotguns in pvp-useless
« Reply #156 on: June 12, 2010, 07:12:17 pm »

one frag grenadier would be enough in situation like that... and grenades cost 100 not 5000... you see what i mean if weapon is so range limited (same as jackhammer same as grenades) it needs to be gg hf maker to enemies (like grenades, not like jackhammer now).
Yea, nerf grenades! It should be support weapon with delay and ground fire, so everyone can use it, throwing skill will determine more accurate positioning.
Because it's silly to run with pack of grenades and throw at everything that moves again and again.
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Solar

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Re: (report) shotguns in pvp-useless
« Reply #157 on: June 12, 2010, 07:13:50 pm »

Well, knockback doesn't magically make people go away. Jackhammer will still outdmage a Plasma Grenader
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

vedaras

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Re: (report) shotguns in pvp-useless
« Reply #158 on: June 12, 2010, 07:14:21 pm »

Yea, nerf grenades! It should be support weapon with delay and ground fire, so everyone can use it, throwing skill will determine more accurate positioning.
Because it's silly to run with pack of grenades and throw at everything that moves again and again.

nah grenades are ok, dont forget that its quite expensive to use them on leveling yourself, you need to go gather/craft a lot they are ok, just jackhammer is not :>

vedaras

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Re: (report) shotguns in pvp-useless
« Reply #159 on: June 12, 2010, 07:15:47 pm »

Well, knockback doesn't magically make people go away. Jackhammer will still outdmage a Plasma Grenader

i dont think there is a single grenadier without fast shot and bonus rate of fire and grenades for those people cost 2ap/throw, its damn easy to permanent keep your enemy knocked 1v1 till he dies. (plasma grenade doesnt have knockdown so im talking about frags in here)

Solar

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Re: (report) shotguns in pvp-useless
« Reply #160 on: June 12, 2010, 07:21:31 pm »

Well, constantly keeping people down is ridiculous, but this again is to do with Perks, not the stats of the weapon.
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Michaelh139

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Re: (report) shotguns in pvp-useless
« Reply #161 on: June 12, 2010, 07:22:47 pm »

Well, constantly keeping people down is ridiculous, but this again is to do with Perks, not the stats of the weapon.
hehehe...grab 20 nades a leather jacket and your ready pwn a powerbuild xD.
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vedaras

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Re: (report) shotguns in pvp-useless
« Reply #162 on: June 12, 2010, 07:25:26 pm »

Well, constantly keeping people down is ridiculous, but this again is to do with Perks, not the stats of the weapon.

well jackhammer shot or burst cost 5/6 ap without perks so if you will make only bursts knocking down for example, so it will coast 4 ap and you wont be able to keep your target knocked long enough anyway. And jackhammer would still have serious weakness - range, so now weapon would be just balanced, not overpowered not anything :>
« Last Edit: June 12, 2010, 07:27:54 pm by vedaras »
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Solar

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Re: (report) shotguns in pvp-useless
« Reply #163 on: June 12, 2010, 07:31:59 pm »

It is already fine. Its one of the best DPS guns out there. For close ranged knockback we have already talked about Grenades for example no need to duplicate their niche.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: (report) shotguns in pvp-useless
« Reply #164 on: June 12, 2010, 09:57:10 pm »

I give my nothing-worth two cents for the side who says shotguns are worthless. Jackhammer is useful only in PvE or against bluesuits with eye-shots. Against guys with armors its a worthless piece of pipe that deals no damage. Snipers, miniguns, grenades and AP burst weapons (AR, SMG) deal 10 times the damage that thing will ever deal on a epic lucky powerful critical burst.
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