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Play WikiBoy BugTracker Developer's blog

Poll

Read first sentence, then maybe only part of topic, then vote.

Yes, this is the right step forward.
- 27 (45%)
No, it is not good enough or not needed.
- 7 (11.7%)
I have my own solution.
- 6 (10%)
I saw a pie in the sky!
- 20 (33.3%)

Total Members Voted: 58


Pages: 1 [2] 3 4 ... 8

Author Topic: Idling system.  (Read 18323 times)

Re: Idling system.
« Reply #15 on: February 18, 2013, 06:28:13 pm »

There is basically a butthurt of people who have lots of useless PvP alts now and all they expect
from the game is login, click town in 0s and shoot whatever is inside. I have idea for you: logoff
over Hinkley. Maybe casuals will take towns and won't be so butthurt about idling :D
Yes you are right devs wait when fast relog are broken ,then we all make new characters because without them this game was unplayable . Now all have useless characters and you laugh!


I like idea with one character , i hate fast relog but this is miss shoot!  ..
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JovankaB

  • Guest
Re: Idling system.
« Reply #16 on: February 18, 2013, 06:29:32 pm »

There is 2-3x less alts in the game and what appears to be finally a fair PvP to me without alt abuse so the system works.

Personally I voted the wrong option because it was unclear which one supported and which one was against your proposal :>

The poll is very confusing. Personally I thought that the question is about idling in general.
« Last Edit: February 18, 2013, 06:32:38 pm by JovankaB »
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Re: Idling system.
« Reply #17 on: February 18, 2013, 06:35:41 pm »

...

It's not about organization, people get used to it or at least will, but it doesn't make it less true that such an annoyance could be relaxed.

Don't miss the point please, this system is obviously a great improvement in multiple aspects with its own flaws.

There is 2-3x less alts in the game and what appears to be finally a fair PvP to me without alt abuse so the system works.

So?

What does this have to do with the initial idling timer? Or you don't understand that it can work perfectly without it?

The idling timer once you enter the game first time is unnecessary and ineffective for the purpose it was made.
The poll is very confusing. Personally I thought that the question is about idling in general.

Are you fucking kidding me? I made it crystal clear how to understand the basics of the topic, it is not my problem you had a hard time to understand your own system and I had to show the details for you.
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JovankaB

  • Guest
Re: Idling system.
« Reply #18 on: February 18, 2013, 06:37:59 pm »

What does this have to do with the initial idling timer? Or you don't understand that it can work perfectly without it?

I think I explained that it can be circumvented by logging off and logging on proxy client,
which is probably what teams full of cheaters like yours would do. The only difference to
what was before is that it would be nearly impossible to catch and ban you, because GM
would have 180 seconds do detect and ban a proxy fast relog (and no GM will do it).
« Last Edit: February 18, 2013, 07:15:29 pm by JovankaB »
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Re: Idling system.
« Reply #19 on: February 18, 2013, 07:00:07 pm »

Hehe, you don't understand the system and you vote. Besides all my encouragement to fully understand the issue. ;D
Your blathering is not a sufficient encouragement to understand an issue that quite frankly doesn't exist.
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Sarakin

  • Zmikundik
    • Vault šílené brahmíny
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Re: Idling system.
« Reply #20 on: February 18, 2013, 07:15:38 pm »

Very misleading poll and suggestion, at first I thought it was about YES or NO for current Idling system, only after thorough reading I figured its about removing it.

Its fine as it is, I wish votes could be removed and put elsewhere.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Idling system.
« Reply #21 on: February 18, 2013, 07:22:36 pm »

There are two things , one is idling time and one is Predator mod over WM. They are good , but not together .

Sometimes take all developers and make TC in city then write what is good...

Where is problem to stay in town instead of WM? Noone force you to stay safely on WM and check preview every two seconds. Go to town, hide 20 people in some building and there you go.
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Avatar: Equality of rights for ghouls!
Re: Idling system.
« Reply #22 on: February 18, 2013, 08:00:50 pm »

Go to town, hide 20 people in some building and there you go.
...and enemy sneaker tells his team to strike idlers immediatelly so they cannot defend themselves. I was already thinking about this, but there is this issue. You can see it in Reno, waiting in town drives away your attention and you are vulnerable to external attacks while not available to strike back :/
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JovankaB

  • Guest
Re: Idling system.
« Reply #23 on: February 18, 2013, 08:11:35 pm »

About entering nobody forces you to enter with the grid nearest to the enemy and rush at them like madmen.
In redding you could enter in the north and prepare attack already in town. I'm not saying with 2.5min idlers
but if someone will get into encounter or will have a few seconds left it shouldn't be much problem then.

Players still rush like they had some alt waves to spare although they don't :P
« Last Edit: February 18, 2013, 08:16:55 pm by JovankaB »
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avv

  • Offline
Re: Idling system.
« Reply #24 on: February 18, 2013, 08:11:57 pm »

...and enemy sneaker tells his team to strike idlers immediatelly so they cannot defend themselves. I was already thinking about this, but there is this issue. You can see it in Reno, waiting in town drives away your attention and you are vulnerable to external attacks while not available to strike back :/

Issue is that scouting is free.
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Termap

  • The King of Cleverness
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Re: Idling system.
« Reply #25 on: February 18, 2013, 08:13:48 pm »

If you dont want to stay on the world map, or check regulary overview everytime. What about make something like this: 

Create invisible and inaccessible areas (number of areas = number of previous spawns in each city with limited dimensions) instead of each spawn. Also cancel overview from the world map. You can get inside an area over the world map, but is not possible to check your enemies  from the world map. Where players from team B (Which are attacking) are not seen inside an area and at the same time Players from team A (which are taking city) are not also seen out from the area and cannot get inside as player A, something like force fields. You can just go out from the area as player B, which is waiting for his team mates (regroup). I guess it solves preparations of people in iddling time.

« Last Edit: February 18, 2013, 08:39:31 pm by Termap »
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Mike Crosser

  • Gambling: 60%
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Re: Idling system.
« Reply #26 on: February 18, 2013, 08:49:17 pm »

Are you fucking kidding me? I made it crystal clear how to understand the basics of the topic, it is not my problem you had a hard time to understand your own system and I had to show the details for you.
"I saw a pie in the sky"
Re: Idling system.
« Reply #27 on: February 18, 2013, 10:30:55 pm »

Where is problem to stay in town instead of WM? Noone force you to stay safely on WM and check preview every two seconds. Go to town, hide 20 people in some building and there you go.
;D hide 20players , its imposible man . Maps are too small . Also enemies camp spawns with sneakers , imposible solution.
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Re: Idling system.
« Reply #28 on: February 18, 2013, 11:20:44 pm »

"I saw a pie in the sky"

:)

Your blathering is not a sufficient encouragement to understand an issue that quite frankly doesn't exist.

It does exist, you might not feel it as your not a faction player and you might not be experienced enough concerning this matter either.

I asked simple basic, respect concerning this subject, it seems you fail to deliver that, so be it and don't waste space or your time then.

I think I explained that it can be circumvented by logging off and logging on proxy client,
which is probably what teams full of cheaters like yours would do.

I'd like to talk to a more neutral developer in case, sadly I think such luxury won't be provided so as any improvement for the idling system unless you can focus and think objective.

Look, I may have fancy way of words and large texts of wall, but I don't ever lie. Sure, our faction use a proxy or two literally when it comes to some action, but no other teams are angels either. That is simply the game that holds such flaws, not the player, so don't blame us as it won't provide you with appropriate excuse.

The only difference to what was before is that it would be nearly impossible to catch and ban you, because GM
would have 180 seconds do detect and ban a proxy fast relog (and no GM will do it).
The thing is, I managed to ban one proxy in FOnline over the years but I'm quite sure there
was many more of them.

Please, do tell me what is the difference between now and how it would be after the suggestion in place, hmm?
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Glumer

  • The Evil Butchers
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Re: Idling system.
« Reply #29 on: February 18, 2013, 11:41:01 pm »

You entering to city for fight or not? So where is problem? We took Redding in 11 people without sneaker. BBS attacked us, TNB attacked us and we dont care about fast relog so whats your problem guys, why you only whinning?
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