I will cut corners as much as I can, no fancy, long introduction just straight to the point in first large paragraph, explanations only optional. Please, it is strongly advised you take full consideration of the issue before giving your voice or voting and even find alternative sources of information if you think you lack insight on the problem.
The idling timer once you enter the game first time is unnecessary and ineffective for the purpose it was made.
I don't think any part of the game should be restricted to the player once he starts off the game the very first time in the day. The thing that spoils fun for me that I feel like it is some sort chore to wait out this idling timer, when it comes Town Control, or even smaller fights it is very frustrating as it is only additional time you have to waste until you are able to fully use your character. In practice it is quite a lot of time to organize players for any kind of activity, no matter what you do, so I see this initial Idling timer flawed and just a mere annoyance that could be removed for our well being.
If you agree then you don't need to read any further, if you don't then there might be something that could sway your opinion, so please be open minded, respect others and be objective. Thank you.
The purpose of the initial idling timer can vary depending on point of view and it can be incorrect, but that is besides the point, because we need to look at it how it will affect the whole system integrity when it comes to clean combat, our relative opinion is a lot less worth. So, let us look at something solid.
Upon entering the game the idling timer was meant to prevent some sort of waves, if the player character would use a proxy, in simple words another address to fool the system. So that the player couldn't take advantage of it because the idling timer would apply to any address at all times, rendering the character useless. The thing, the purpose for the timer is flawed because, even so such abuse is highly unlikely because ...
The best thing a cheater can do now is to keep multilogs hidden somewhere in unguarded
locations, which I don't think is very effective except for sneakers.
Doesn't matter where, world map or unguarded location, proxies tend to have massive latency and generally unpractical to use, maybe only for sneakers and then it would render your ability to play normally without unexpected disturbances, lags, disconnections etc. etc. what is the main purpose why proxies cannot be used for waves. Currently the idling timer for a cheater is just the same inconvenience as for a clean player, but he doesn't need to keep them on world map.
And yes they currently can keep them in unguarded locations and if someone really wants to cheat, he will cheat as there always is some percent, it is up to each individual to make piece with that for the greater well being of all other players. I know that is a bold statement, but some truth it holds.
If someone thinks otherwise and there will be much abuse or something like that, well then.
I will believe it when I see it.