I think the fact that it's hard to synchronize big teams might be actually good. I think swarms
have way too much advantage anyway and it was too easy for 15+ people to just wait on signal
to attack anytime, not even being in the game but on IRC/mumble. If a horde of players doesn't
play but can easily squash anyone who appears in town if told some people are there I think
it's not really that great.
Unless it's 2 swarms who wait each other, but really if one swarm dies they could be back in less
than 5 minutes with the same characters if they really wanted. But they don't want to because
loot is looted and enemies healed, which is exactly how it should be IMO. So don't blame idling.
2 spawns were moved away from towns so pvp apes who want to be efficient in returning will have
to make new spawn bases / tents. I suppose in Den it slowed down people a bit.
Maybe it will encourage players to make smaller independent teams that actually play together
inside the game. Of course it doesn't change anything for teams who are in town already, but still.
So far from what I checked, number of real players in game seems to be ~85-95% now, the rest
is multilogs and characters on [off]. Before it was ~70-85%. I'm assuming proxies aren't used much,
but I might be wrong. I will have to observe players a bit more to say something about it. But
there are also players with same IP so maybe it evens out in the end.