"I saw a pie in the sky"

Your blathering is not a sufficient encouragement to understand an issue that quite frankly doesn't exist.
It does exist, you might not feel it as your not a faction player and you might not be experienced enough concerning this matter either.
I asked simple basic, respect concerning this subject, it seems you fail to deliver that, so be it and don't waste space or your time then.
I think I explained that it can be circumvented by logging off and logging on proxy client,
which is probably what teams full of cheaters like yours would do.
I'd like to talk to a more neutral developer in case, sadly I think such luxury won't be provided so as any improvement for the idling system unless you can focus and think objective.
Look, I may have fancy way of words and large texts of wall, but I don't ever lie. Sure, our faction use a proxy or two literally when it comes to some action, but no other teams are angels either. That is simply the game that holds such flaws, not the player, so don't blame us as it won't provide you with appropriate excuse.
The only difference to what was before is that it would be nearly impossible to catch and ban you, because GM
would have 180 seconds do detect and ban a proxy fast relog (and no GM will do it).
The thing is, I managed to ban one proxy in FOnline over the years but I'm quite sure there
was many more of them.
Please, do tell me what is the difference between now and how it would be after the suggestion in place, hmm?