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Author Topic: Changelog 21/12/12  (Read 21612 times)

dskpnk

  • The Amboy Dukes
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Re: Changelog 21/12/12
« Reply #15 on: December 21, 2012, 07:19:03 pm »

Thx for works
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Gimper

  • You gotta be kidding me... shoo shoo mighty hacker
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Re: Changelog 21/12/12
« Reply #16 on: December 22, 2012, 05:18:33 am »

Bulldog

  • Just some random noob.
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Re: Changelog 21/12/12
« Reply #17 on: December 22, 2012, 09:10:01 am »

Good job, moving in the right direction all the time.
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English is not my native language, go easy on me.

codave

  • Professional Noob Trainer
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Re: Changelog 21/12/12
« Reply #18 on: December 22, 2012, 11:14:48 pm »

Good stuff, especially the text customization. :)

That's a big one that I never considered, since I'm not colorblind.  Now that I think about it, it's a pretty awesome update just for this reason.

Wipe

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Re: Changelog 21/12/12
« Reply #19 on: December 22, 2012, 11:28:09 pm »

(...) red/green colorblind people can now see damage points during combat (...)
That's a big one that I never considered, since I'm not colorblind

True, that's like (friendly ;)) slap in the face, honestly i'd never tho about that when adding mentioned customization - i'll keep it in mind for future client changes.
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Marko

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Re: Changelog 21/12/12
« Reply #20 on: December 23, 2012, 02:25:09 am »

Then i must mention this: when i move my mouse around to highlight different hexes on the ground, the hex-highlight color is red. Red is very dark so in many cases in this dark game, it's not easy to see where my mouse is.

Now imagine you go into TC like that. You zoom as far out as you can to see as much as you can, but all the details get smaller as you zoom out. The smaller the details on your screen, the more easily you totally lose where your hex-mouse is. Not much room for error in TC, so yeah, if this could also be a customized color, big improvement.
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Rocket Man

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Re: Changelog 21/12/12
« Reply #21 on: December 23, 2012, 03:08:42 am »

Then i must mention this: when i move my mouse around to highlight different hexes on the ground, the hex-highlight color is red. Red is very dark so in many cases in this dark game, it's not easy to see where my mouse is.

Now imagine you go into TC like that. You zoom as far out as you can to see as much as you can, but all the details get smaller as you zoom out. The smaller the details on your screen, the more easily you totally lose where your hex-mouse is. Not much room for error in TC, so yeah, if this could also be a customized color, big improvement.
It's dark?  I've always seen it as a very bright red.  You have some eye condition?
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Re: Changelog 21/12/12
« Reply #22 on: December 23, 2012, 07:54:05 am »

I can't seem to figure out how to set the damage color back to red when someone gets hit, I don't like this new green damage.



I am healing them (Green :p) with my molotov explosion.

Edit: Open fonline2238.cfg and at the bottom put this:
[Messages]
DamageColor=200 0 0

Save it and run the game, the damage will show in red again like before.
« Last Edit: December 23, 2012, 09:40:38 am by Simon »
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Wipe

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Re: Changelog 21/12/12
« Reply #23 on: December 23, 2012, 09:44:39 am »

I can't seem to figure out how to set the damage color back to red
Some nasty bug sneaked in, it should be fixed now and red by default. It's best to restart client if you was ingame during applying ninjafix (9:44)
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Games are meant to be created, not played...
Re: Changelog 21/12/12
« Reply #24 on: December 23, 2012, 09:48:14 am »

Thanks, works like before now, red by default.
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Wipe

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Re: Changelog 21/12/12
« Reply #25 on: December 23, 2012, 12:35:43 pm »

Then i must mention this: when i move my mouse around to highlight different hexes on the ground, the hex-highlight color is red. Red is very dark so in many cases in this dark game, it's not easy to see where my mouse is.
For now, try to mess with art/geometry/fallout_*.* files; never tried, but they look like thing you're looking for.
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maszrum

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Re: Changelog 21/12/12
« Reply #26 on: December 23, 2012, 01:06:49 pm »

updates - at least something is going on.
still waiting for udpate with changed tc zones, modified maps and NAMECOLORISING ;)
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JovankaB

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Re: Changelog 21/12/12
« Reply #27 on: December 23, 2012, 01:23:50 pm »

still waiting for udpate with changed tc zones
I don't see any suggestion thread with any propositions of new zones sketched.
You want people who don't do TC just change it randomly and hope it will be better?

modified maps
This was done already not so long ago.
« Last Edit: December 23, 2012, 01:26:35 pm by JovankaB »
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Re: Changelog 21/12/12
« Reply #28 on: December 23, 2012, 01:25:39 pm »

...

Jovanka, let's talk about ... namecolorizing, so you gonna bring it back? Yes? ARE YOU?

http://fodev.net/forum/index.php/topic,15219.15.html
http://fodev.net/forum/index.php/topic,25805.60.html

Remember that players want it, so why don't you deliver it?
« Last Edit: December 23, 2012, 01:34:35 pm by T-888 »
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maszrum

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Re: Changelog 21/12/12
« Reply #29 on: December 23, 2012, 01:39:14 pm »

Quote
I don't see any suggestion thread with any propositions of new zones sketched.
You want people who don't do TC just change it randomly and hope it will be better?
Sorry most of people, including me are just tired of suggesting things what developers are not intrested.
ok i ll try again :p
Quote
This was done already not so long ago.
yep few things were added but some of maps still need changes, like gecko (old reactor for example) or klamath (traper town)
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