fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 21, 2024, 11:43:47 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 ... 6 7 [8]

Author Topic: Changelog 31/12/12  (Read 38511 times)

Bego

  • Kill the men, rape the women, eat the children!
  • Offline
Re: Changelog 31/12/12
« Reply #105 on: February 10, 2013, 11:24:59 am »

Sorry for maybe unessecary bumb.
What about guards in faction bases? I cant leave mercs or slaves as guards in bases because they attack
-people with no faction that are INVITED
-people with no faction that were marked as FRIENDS
-people who are in another faction already and given status INVITED or FRIEND.
The Bases are set to be visible for both invited and friends.
Tested it with several alt's merc troops in different bases. The attacking mercs/slaves are set on
2) protect owner and attack intruders in base/tent

It makes for great traps (friend someone, he sees base and goes there and gets massacred by swarm of mercs  ;D)
But else it MAKES ABSOLUTELY NO SENSE TO ME!
Can this be changed somehow, or am i doing something wrong?

Thx for answers

This may be one extremely retarded solution to the problem but you could just make a construction site with the same leader of the previous base (so its basically 2 bases of the same faction) and people can come to construction site to accept invitation, at least until/if the mercs are fixed/modified.
« Last Edit: February 10, 2013, 11:26:30 am by Bego »
Logged
SECTION 8

JovankaB

  • Guest
Re: Changelog 31/12/12
« Reply #106 on: February 10, 2013, 01:30:07 pm »

One more possible solution would be filling a ticket in bug tracker with detailed description of the problem.
« Last Edit: February 13, 2013, 11:51:46 am by JovankaB »
Logged
Pages: 1 ... 6 7 [8]
 

Page created in 0.096 seconds with 25 queries.