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Author Topic: If it ain't broke don't fix it  (Read 14705 times)

DocAN.

  • Testing FO: Reloaded
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Re: If it ain't broke don't fix it
« Reply #15 on: December 09, 2012, 08:54:30 am »

If a you want to have more players then spread the info about fonline on some mmo websites, forums etc.
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Re: If it ain't broke don't fix it
« Reply #16 on: December 09, 2012, 11:16:59 am »

...

2nd session = 250-400 players in the evenings, about ~200 at the end of session
3rd session = same
4th session = most players, sometimes 500+ in the evenings and as many as 100-140 in the morning (yeah lol). the highest peak was 590 or so.
5th and later -> see Server-Boy statistics

keep in mind that in 3-5th sessions fastrelogging was forbidden.

JovankaB

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Re: If it ain't broke don't fix it
« Reply #17 on: December 09, 2012, 11:56:43 am »

4th session = most players, sometimes 500+ in the evenings and as many as 100-140 in the morning (yeah lol). the highest peak was 590 or so.

The chart shows a little more than the second half of the 4th session.
The highest peaks were below 450 at that time already.
The server could be swarmed by players in the beginning of the 4th session, I don't remember.

I remember I tried playing TLA at the end of 2nd session, because I was bored already. I think
many players were bored near the end of 2nd session, and many players remember it as great
mostly because of the first 2 months of OBT when server was novelty for so many players.

What is 2 months compared to 5th or 6th sessions when players know the game inside-out.
Personally I would prefer if server was wiped on regular basis, every 3 months or so.
But it would make more sense if there were some "winning conditions" for gangs.
« Last Edit: December 09, 2012, 12:01:48 pm by JovankaB »
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TKs-KaBoom

  • The Usual Suspect (according to Surf)
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Re: If it ain't broke don't fix it
« Reply #18 on: December 09, 2012, 12:00:34 pm »

Personally I would prefer if server was wiped on regular basis, every 3 months or so.
But it would make more sense if there were some "winning conditions" for gangs.

It should have something to do with an egg....
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It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

Mayck

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Re: If it ain't broke don't fix it
« Reply #19 on: December 09, 2012, 12:02:55 pm »

It should have something to do with an egg....
You mean like... put an shitloads of hi-end gear into antimatter generator... then use easter egg as catalizator... and protect it for 48 hours straight and then add another egg and server gets wiped?
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JovankaB

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Re: If it ain't broke don't fix it
« Reply #20 on: December 09, 2012, 12:15:06 pm »

I was thinking more about something like that:
 - the date of wipe (end game) is known upfront
 - let's say game session lasts 3 months
 - in the first month gangs get 1 point for doing something (like controlling a town or whatever it would be, we all know TC isn't perfect), in the second month 2 points, in the third month 4 points - this is to prevent result easily set in the beginning of the game by a strong gang
 - there is some ranking which shows the result / gang ranking
 - gang with highest ranking wins the session when the wipe (end game) comes
 - there could be some special condition, *very difficult* to achieve (but not "random"), for winning even with smaller ranking to keep the game interesting till the very end

 - during ongoing session updates with fixes and changes which couldn't skew the result are done
 - with wipe all significant gameplay changes are pushed on public server and everything starts over
« Last Edit: December 09, 2012, 12:31:47 pm by JovankaB »
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avv

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Re: If it ain't broke don't fix it
« Reply #21 on: December 09, 2012, 12:31:44 pm »

That works the moment getting cars, bases, gear and everything else won't take those 3 months in first place.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: If it ain't broke don't fix it
« Reply #22 on: December 09, 2012, 12:34:17 pm »

I'd support this idea in general (some adjustment on the scheduled wipe intervall would be needed here, like avv already mentioned) but i guess loners and smaller factions wouldn't like it. There should be a similar point system for players, who aren't involved in TC and stuff like that.
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Re: If it ain't broke don't fix it
« Reply #23 on: December 09, 2012, 01:22:45 pm »

rant against players
oh look who we have there. The Dev defense force is back !
Welcome stranger, new in town ?

You can tell me anything you want, if you want to see how the game really dies, come to NCR, the last overabundant place in fonline full of decadence. 4 Players during prime times will look like a boon to you.
But honestly, the game's population was stable for a long time. Even when people quit last season being fed up with waiting, it wasn't that severe. Just check out how many of the game's demi-gods perished, you'll know what I'm about. Or have you seen Larry lately ?
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http://i48.tinypic.com/n3kv0y.jpg
IT. IS. A. GAME.
*geez* ::)
Its supposed to be fun, which includes a friendly and helpful community of players.
Re: If it ain't broke don't fix it
« Reply #24 on: December 09, 2012, 01:30:16 pm »

grim you still here?
Re: If it ain't broke don't fix it
« Reply #25 on: December 09, 2012, 01:46:25 pm »

grim you still here?
Yes I am, missed me ? I planning my next coup already
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http://i48.tinypic.com/n3kv0y.jpg
IT. IS. A. GAME.
*geez* ::)
Its supposed to be fun, which includes a friendly and helpful community of players.
Re: If it ain't broke don't fix it
« Reply #26 on: December 09, 2012, 01:55:18 pm »

I was thinking more about something like that:
 - the date of wipe (end game) is known upfront
 - let's say game session lasts 3 months
 - in the first month gangs get 1 point for doing something (like controlling a town or whatever it would be, we all know TC isn't perfect), in the second month 2 points, in the third month 4 points - this is to prevent result easily set in the beginning of the game by a strong gang
 - there is some ranking which shows the result / gang ranking
 - gang with highest ranking wins the session when the wipe (end game) comes
 - there could be some special condition, *very difficult* to achieve (but not "random"), for winning even with smaller ranking to keep the game interesting till the very end

 - during ongoing session updates with fixes and changes which couldn't skew the result are done
 - with wipe all significant gameplay changes are pushed on public server and everything starts over
Personally I would prefer if server was wiped on regular basis, every 3 months or so.
But it would make more sense if there were some "winning conditions" for gangs.

If I'd go through all reasons of why is this good, It'd be a huge wall of text.

Supported.
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Sarakin

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Re: If it ain't broke don't fix it
« Reply #27 on: December 09, 2012, 02:51:57 pm »

Statistics (the Most takeovers, the Longest controlled town, Time sum of all controlled towns, the Most kills/deaths ...) revolving around gangs would make the game more competitive and thus, more fun.
Individual statistics are a lot more abusable and frankly, few give a fuck.

grim -> http://www.youtube.com/watch?v=QYf_UJVKU_o
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing

avv

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Re: If it ain't broke don't fix it
« Reply #28 on: December 09, 2012, 04:05:09 pm »

would make the game more competitive and thus, more fun.
Individual statistics are a lot more abusable and frankly, few give a fuck.

The game is already incredibly competitive.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Sarakin

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Re: If it ain't broke don't fix it
« Reply #29 on: December 09, 2012, 04:41:38 pm »

Actually, theres not much to fight for atm.
-Loot from enemy corpses/TC box. At this stage, everyone has enough loot
-Fun
-Gang name as a controller of a certain town. Just take towns at nightly hours.

Theres are no means how to tell, which gang is better in a measurable way. It could be a lot better with those kinds of statistics.
 
« Last Edit: December 09, 2012, 04:45:09 pm by Sarakin »
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The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing
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