Well it wouldn't be bad to make a suggestion to devs about balancing game economy but what exactly needs to be done?
I think most of you agree advanced workbenchs should stay in public places but only high tier items should require it. So exactly which items should be craftable on advanced WB? Advanced gunpowder, alloys and good metal parts should be craftable on normal workbench for sure. Items which will require advWB could be:
tesla armor, combat armors
FN FAL, XL70E3, P90, Sniper rifle, H&K CAWS, pancor jackhammer, .223 pistol
minigun, Improved flamer (maybe make LSW craftable on normal WB and M60 on advanced?, M60 is more powerful)
ext. cap. for laser rifle and plasma pistol, plasma rifle
Ripper, supersledge, mega power fist, super cattle prod, plasma granade
MFC, .223 FMJ, 5mm AP, 7.62mm, 14mm AP, rocket AP (here is problem, minigun and assault rifle needs lots of 5mm for bursts, but if you move it from advWB to normal WB, it would be unfair to other types of munition, maybe make 5mm more accessible from farming?)
This list is just from my point of view so if you have any reservation about it, post it.
Also crafting cooldown should be longer. I was thinking that CD cap time could determine from repair skill, for example 50% repair skill equals 1 hour, so on 300% you would have 6 hours crafting CD. (this is minimal CD i would suggest, it can be higher but it seems to me its enough.
About farming i don't know much but I were killing vault patrols, press gang and raiders with my friend so I know too its not so easy. They are not in small numbers, have lots of hp and when they crit it really hurts. We are killing them in turn base, hiding in ruins from their fire, still one time when they were alone and moving first, they teared us apart in two turns. So i dont know if devs should make farming easier but definitely they shouldn't make it even harder.
Another source of income is trading. here is problem right now, traders buy almost nothing, most of time they don't have nothing interesting and they don't have caps. If you would like players to more trade between themselves, they could trade ammo. If they would have stable access to ammo from crafting, farming, stealing they could trade spare ammo with other players. Ammo on traders would be scarce instead of caps, so there would be more caps for trading spare weapons to trade with other players for more ammo. I don't know if this could work, its just an idea.
About stealing I know nothing exept it piss me off when they do it to me
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