First of all, I am not acting any 'role', I say what I think and don't limit that on some internet forum or computer game . Your naive assumption "You act like tough-guy because you can't do that in real life" is highly foolish and accounts for people younger then 20 at best. And disgracing polemics don't make you look better, either. Yet you are talking about respect. TBH I rarely see anyone in this game or forum respecting each others, one examples amongst many is the kind of those nazi RPers who want to tell what this game gotta look and treat us 99% of the game population who solely want to PVP like shit.
Nvm, ok, lets leave respect subject, its pointless to argue about that, highly off-top.
But, you did society researches and know what people want most, right?
I like PvP, didnt say i dont, but only when its interesting - like TC was for ex. session before. And you see, I'm always trying to say what I think how this game should look like, in my opinion farming is imbalanced, and though I'm considering myself as RP player I'm not telling you how to play, just sharing my vision. Neither me or you are devs, so I guess its not up to us how this game will look like overall.
Or the crafter carebears who make rageposts on forum if they die while they are on mining runs because some PVP ape shreds them during TC. Or PVPers who project their endless gnawing at each other on newbs, humiliatig or insultig them, calling them noobs without caring that everyone has some self-esteem and those people might actually stay longer then a few weeks, if given the chance. If you want me to show respect for this kind of people, no thanks. Respect comes from both sides, I don't respect someone who tells me what to think, how I should play my game or live my life and yet doesn't have an ear open for my suggestions. Simply said, I treat shit like shit, that's the tough reality. I don't know about in what fairy tale you live in, but you are sure naive to think everyones persons or opinion is equally valuable (like someone recently on this forums said) or respectable for nothing, because of injected dogmas like "Every one is equal".
I admit that PvP bullies are awful, but i dont think its a good example to this discussion since its wrong to compare people ideas for economy of this game to some weird behaviours like crafters that makes stuff only for making stuff and bullies. I'm actually proud of this dogma and feel a little bit sad for you since you got to live in so tough reality - maybe I got luck, but I feel pretty OK in my fairy tale yet. I guess you're starting to persuade me that not everyone is equal, indeed. Some of us are just dicks and it will be this way. I love people like you with such "free of dogmas" and "open minded minds". I just hope for you you wont be badly dissapointed someday.
To your objection; Besides that I don't see where you picked this out of my post, I am aware that you don't need to kill everything you encounter, but its up to me to decide, no ? I think its my right, as long as the game allows me to.
Furthermore all I tried to say, what you obviously didn't read out because you were spending too much braincells on feeling offended, is that the game itself should be based around its core, which is basicly fighting against other gangs/players. The implementation of the new crafter system suggests that I'm right and not just presuming, I also remember some dev saying earlier this season that the advanced WB at GR was a mistake because it shouldn't be the main site of crafting stuff, more an alternative, but honestly most people use this "alternative".
Ok, maybe i have overreacted a bit. But you say that fighting against each other is the core of the game - I think the core of this game is different, more complex than only fighting. We could've have Hinkley instead of every city instead if its only about fights. Again, infinite farming stuff is imbalanced. No cooldown for that. If its about fighting, lets get rid off crafting and farming, give everyone lots of stuff and make war simulation. The thing is to make market alive in future in this game, so those who play RP can interact with those who find themselves in PvP - wealthy trader can make deals with strong mercenaries.
About your gamestyle: Of course you can decide whether to attack or not, its all up to you how you play. And I dont like either idea of AWB in bases, it would ruin whole idea of the current crafting system, its very bad idea but its not nessecary to offend anyone.
About all this silly "fallout" matter. The game might be Falloutish, but it doesn't mean its Fallout just because its "set" in that world. You couldn't compete against other players in fallout, nor did you have any use for some professions, e.g. a real thief . NOR could you craft shit, for that matter. You could make a lumberjack optimum and play the whole game with it, thus killing all variety. So let's stop about this silly "what is fallout" and "this is not fallout" matter, it brings us to nowhere. I, for myself, liked the harsh and unforgiving atmosphere the player create themselves. THIS atmosphere, of people mistrusting and killing each other without comment is what really makes this game a post-apocalyptic mmorpg, If there would be no maniacs killing everyone they encouter this game would be a sore sight, same if there wouldn't be those alleged white knights called APKs or carebears. Its the twisted community which makes this game, a perfect mirror of what society would be like if there would be no order. And people like you want to screw this wonderful social experiment up with their bullshit arguments of "this is fallout rpg, not some quake 2d". Go play fallout single player then, or hello kitty if you don't like it and fail to differ fonline from quake.
Every type of player is needed, and i agree that it is somehow mirror of society that would exists in post-apo world. And yes, the variety of people is making this game interesting. But i think player interaction should expand on more lvls and again, market is one of those - i see not much connected with player interaction in killing dumb NPCs to get everything you want in amount you want (maybe when PKs camping the grid you're farming comes in, but thats a rarity), while there're still devs attemps to run some economy in this game by making crafting system. I reconsidered the idea to make unlootable NPC in encounters as too drastically, but they shouldnt be infinite source of highest quality stuff.
Besides, I love it when people start treating me like im underaged because they can't bear someone telling them whats right and what's not. It tells me more about them then their putative attempts make me look bad. Try harder, momma's boy.
I dont say you're underaged, i dont care about your age. Its just not right to insult others for their ideas and i'm not trying to makes you look bad, your vocabulary does.