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Author Topic: Lower prerequisites for professions to reduce alts  (Read 7319 times)

vedaras

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Re: Lower prerequisites for professions to reduce alts
« Reply #30 on: March 22, 2010, 10:53:51 pm »

you should decide what you need before game and create your character according to that, not "oh i need this, i need that, damn i cant get that, i will make suggestion on forum so i will have it"

avv

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Re: Lower prerequisites for professions to reduce alts
« Reply #31 on: March 23, 2010, 11:03:09 am »

Yes there are some skills that are useless, gambling, speech. Which profession require those?

None, yet but my point was that even if no skill points were needed for profesions, new skillpoints wouldn't mystically appear from thin air. You just cannot raise every skill to good level because there isn't enough points to spend. Even character with intelligence 10, skilled trait and educated perk cannot master but few skills.
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vedaras

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Re: Lower prerequisites for professions to reduce alts
« Reply #32 on: March 23, 2010, 11:26:15 am »

None, yet but my point was that even if no skill points were needed for professions, new skillpoints wouldn't mystically appear from thin air. You just cannot raise every skill to good level because there isn't enough points to spend. Even character with intelligence 10, skilled trait and educated perk cannot master but few skills.

Well if you take 10 intelligence (even without skilled and educated) you are capable to have your character with 3 tagged skills at high levels (150% each or more), and all other useful skills (science, repair, outdoorsman, fa, doctor in this list) at 101%, so where is the problem?

I think the problem is that you want to make dumb character wiht low IN to get these points to other stats that could make you better in pvp fight and in the same time have skills at same good levels for professions and just using, but that doesnt work that way.

avv

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Re: Lower prerequisites for professions to reduce alts
« Reply #33 on: March 23, 2010, 11:45:29 am »

Well if you take 10 intelligence (even without skilled and educated) you are capable to have your character with 3 tagged skills at high levels (150% each or more), and all other useful skills (science, repair, outdoorsman, fa, doctor in this list) at 101%, so where is the problem?

The problem is that all skills will eventually become useful. Even if you can put 8 skills at useful level, there are 10 skills left which you cannot do well. Besides, int 10 is pretty big investment and being very smart should also be rewarded well.
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vedaras

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Re: Lower prerequisites for professions to reduce alts
« Reply #34 on: March 23, 2010, 12:09:36 pm »

being very smart wont make you superior scout, thief, gambler, mechanic, doctor and fighter at the same time still. It is rewarded well now and things just have to stay this way.

Solar

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Re: Lower prerequisites for professions to reduce alts
« Reply #35 on: March 23, 2010, 01:13:30 pm »

Having read only the first post and ignored the rest ... I agree some of the requirements are strange. They've been untouched for a long time and probably need looking at at some point.
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Re: Lower prerequisites for professions to reduce alts
« Reply #36 on: March 23, 2010, 06:55:26 pm »

Having read only the first post and ignored the rest ... I agree some of the requirements are strange. They've been untouched for a long time and probably need looking at at some point.
good call
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Re: Lower prerequisites for professions to reduce alts
« Reply #37 on: March 23, 2010, 06:59:14 pm »

I don't understand the argument about it's either crafting, or hunter/combat, you can easily do both.
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Re: Lower prerequisites for professions to reduce alts
« Reply #38 on: March 23, 2010, 07:12:35 pm »

I don't understand the argument about it's either crafting, or hunter/combat, you can easily do both.

No you can't. Crafter/pve maybe, but even then you won't be very good at it. PVP you're just fucked.
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Re: Lower prerequisites for professions to reduce alts
« Reply #39 on: March 23, 2010, 07:21:26 pm »

Because of the crafting system in place now  I can honestly say I want to use alts.. just sayin
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Re: Lower prerequisites for professions to reduce alts
« Reply #40 on: March 23, 2010, 07:25:44 pm »

Some crafting professions require high combat special (like Agility and Strength) and high combat skills (Small Guns or Big Guns).

I guess this would be an exception to the rule?
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Re: Lower prerequisites for professions to reduce alts
« Reply #41 on: March 23, 2010, 07:34:22 pm »

Ihmo the skill requirments for professions is fine. Sucky thing are thoes SPECIAL stats. Of course you CAN use buffout/mentats, but ive so far gotten real unlucky with them (concerning the addiction).
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I give a fuck.
Re: Lower prerequisites for professions to reduce alts
« Reply #42 on: March 23, 2010, 07:40:14 pm »

Carry weight sucks when mining
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Re: Lower prerequisites for professions to reduce alts
« Reply #43 on: March 23, 2010, 08:36:00 pm »

Carry weight sucks when mining
45 is enough.
>50 awesome
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DrapiChrust

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Re: Lower prerequisites for professions to reduce alts
« Reply #44 on: March 23, 2010, 09:28:07 pm »

Maybe we should pack up all combat skill into one skill so that people who get bored with their current fightng chars won't make alts with other weapons...
Or maybe set HP the same for everybody so that people with low-hp chars wouldn't be tempted to make alts.
Or maybe we should just alter registration so that all the stats would be at 10 so that people with low strenght/perception/endurance/charisma/inteligence/agility or luck will have no chance of feeling bad about their chars in any way. Then maybe they won't make alts.

Yeah, right. Like this game wasn't too easy from lvl5 up anyway.
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