Yes there are some skills that are useless, gambling, speech. Which profession require those?
None, yet but my point was that even if no skill points were needed for professions, new skillpoints wouldn't mystically appear from thin air. You just cannot raise every skill to good level because there isn't enough points to spend. Even character with intelligence 10, skilled trait and educated perk cannot master but few skills.
Well if you take 10 intelligence (even without skilled and educated) you are capable to have your character with 3 tagged skills at high levels (150% each or more), and all other useful skills (science, repair, outdoorsman, fa, doctor in this list) at 101%, so where is the problem?
If you want to make enemies, try to change something.
Having read only the first post and ignored the rest ... I agree some of the requirements are strange. They've been untouched for a long time and probably need looking at at some point.
I don't understand the argument about it's either crafting, or hunter/combat, you can easily do both.
Carry weight sucks when mining