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Author Topic: Lower prerequisites for professions to reduce alts  (Read 7372 times)

avv

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Re: Lower prerequisites for professions to reduce alts
« Reply #15 on: March 22, 2010, 02:52:24 pm »

I disagree, requirements are fine. The problem is people plays many chars, not that the requirements are too high

And people play many chars because it takes big investment of valuable skill points to receive a profesion.

When developers will lower professions requirements, for a month someone will say that everyone should have 10 PE, 10 IN and 7 ST, couse he want to have biggunner, sniper and crafter in one char.

Then we tell him that it doesn't make sense and explain why.

no, requirements are fine. Everyone will have same alts since you can have 3 levels of professions, no matter what requirements will be. And roachor seriously get some balls, all your suggestions are just to make the game be played on easy mode.

It would at least reward people who want to play fair.

Besides, isn't using alts the easy mode in this case? Playing a lone character is much harder when you don't have a goddamn army of support characters with you.
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vedaras

  • King of the wasteland
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Re: Lower prerequisites for professions to reduce alts
« Reply #16 on: March 22, 2010, 03:02:41 pm »

i am playing loner, and i have alts to see just for fun, for trying other professions other playing style not as support or other shit.

And some peoples suggestions are to make everything possible to do with one character, im just curious how you dont understand that this sucks by yourselves.
Re: Lower prerequisites for professions to reduce alts
« Reply #17 on: March 22, 2010, 03:55:12 pm »

Hey vederas, if your only contribution is to insult me how about instead of posting in my threads you take both your hands, ball them into fists and shove them up your own ass. It's not like you know your dick from your elbow in the first place.
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Re: Lower prerequisites for professions to reduce alts
« Reply #18 on: March 22, 2010, 04:01:20 pm »

Hey vederas, if your only contribution is to insult me how about instead of posting in my threads you take both your hands, ball them into fists and shove them up your own ass. It's not like you know your dick from your elbow in the first place.
Damn, I was reading this 4 times and still can't understand what he want to say...
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avv

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Re: Lower prerequisites for professions to reduce alts
« Reply #19 on: March 22, 2010, 06:38:21 pm »

i am playing loner, and i have alts to see just for fun, for trying other professions other playing style not as support or other shit.

And some peoples suggestions are to make everything possible to do with one character, im just curious how you dont understand that this sucks by yourselves.

How having lower requirements for profesions would change your playing style towards worse?
Besides why don't you state some credible theories instead of trying to insult people or speculate their "secret intentions".
So go ahead and explain why you are against this idea.
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vedaras

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Re: Lower prerequisites for professions to reduce alts
« Reply #20 on: March 22, 2010, 06:48:42 pm »

dude i already did, even now you can be and combat player, and crafter  if someone even doesnt fit you can have like 1, 1 and 1 profession, use drugs to get professions, or use drugs in fights to get maximum effectiveness. All i can see now, that you suck in creating one character or another and then think what suggestion to offer for forum, so you couldnt suck with the way you create your  character. If others are not encountering problems and you are, then its not the systems fault, its yours and fix it by remaking your character if it suck so hard not by posting noob threads.

avv

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Re: Lower prerequisites for professions to reduce alts
« Reply #21 on: March 22, 2010, 07:02:32 pm »

dude i already did, even now you can be and combat player, and crafter  if someone even doesnt fit you can have like 1, 1 and 1 profession, use drugs to get professions, or use drugs in fights to get maximum effectiveness. All i can see now, that you suck in creating one character or another and then think what suggestion to offer for forum, so you couldnt suck with the way you create your  character. If others are not encountering problems and you are, then its not the systems fault, its yours and fix it by remaking your character if it suck so hard not by posting noob threads.

Now you did it again: you started to speculate my personal abilities and some hidden intentions I might have, not the contents of my post.
The point was: "How would having lower skill requirements for profesions make the gaming worse". Tell me how, don't tell that you already stated it somewhere. Stop making assumptions of people's personalities. Don't try to tell others how to play. Neither of those arguing methods have nothing to do with the thread.

If you state that there is no need for lower requirements because it is possible to do a hybrid character, it's the same thing as telling that melee doesn't need improvements because you can create a melee char. Even if something can be done, it doesn't mean that it works properly.
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vedaras

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Re: Lower prerequisites for professions to reduce alts
« Reply #22 on: March 22, 2010, 07:42:13 pm »

i already told you 100 times, but you dont listen. All characters  will be same, now big gunner is big gunner, and according to these suggestions, big gunner would be doctor, big gunner would be demo expert, big gunner would be taxi, big gunner would be everything. I prefer everyone having 100 alts, to everyone having same characters.

avv

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Re: Lower prerequisites for professions to reduce alts
« Reply #23 on: March 22, 2010, 08:08:55 pm »

It's not this suggestion's fault that the game has problems with character balance and not all skills are useful at the moment. When speculating new features, we sometimes have to shut off certain factors. At this point the factor that some skills are useless must be shut because it is expected that some day all of the skills are worthwile to take and provide good benefits.
There are 18 skills. They start to be useful when they are over 100. It is not possible to raiser even nearly all skills at that level, so nobody could do everything even if profesions demanded no investments.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

vedaras

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Re: Lower prerequisites for professions to reduce alts
« Reply #24 on: March 22, 2010, 08:14:06 pm »

It's not this suggestion's fault that the game has problems with character balance and not all skills are useful at the moment. When speculating new features, we sometimes have to shut off certain factors. At this point the factor that some skills are useless must be shut because it is expected that some day all of the skills are worthwile to take and provide good benefits.
There are 18 skills. They start to be useful when they are over 100. It is not possible to raiser even nearly all skills at that level, so nobody could do everything even if profesions demanded no investments.


its author of suggestion fault that he doesnt know how to use skills. Yes there are some skills that are useless, gambling, speech. Which profession require those? 
Re: Lower prerequisites for professions to reduce alts
« Reply #25 on: March 22, 2010, 08:30:09 pm »

its author of suggestion fault that he doesnt know how to use skills. Yes there are some skills that are useless, gambling, speech. Which profession require those? 

You are so fucking stupid it's incredible.
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Wichura

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Re: Lower prerequisites for professions to reduce alts
« Reply #26 on: March 22, 2010, 09:55:23 pm »

You are so fucking stupid it's incredible.
And you are so arrogant and vulgar, it's incredible. Thank God you are not Pole or Russian, there is much more vulgar words in these languages than just simple F-word.

vedaras you already have "the same" characters in PvP - 1 CH, 6 or 10 LK, high EN, drug addicted junkies. Possibilities of creating a char are limited, you can't be unique in SPECIAL system. And I don't think that with profession requirements we are having now "everyone" will be good fighter, crafter, doctor, taxi and babysitter.
What could be implement is an ability to take as many professions, as you can afford, so one char could be a repairman, crafter 3 lvl SG and 2 lvl Armorer for example, and also could fight in PvE, maybe even PvP. It wouldn't stop alts however, because of cooldowns - after making an armor you can just relog to another char, make another stuff and relog back to "basic" char to have some fun from fighting, chatting or whatever.

Preventing alts is like preventing pregnants in high school - milions of wise words and there is still at least one person, who won't listen :>
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Nie biegaj za stadem.

vedaras

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Re: Lower prerequisites for professions to reduce alts
« Reply #27 on: March 22, 2010, 10:10:18 pm »

vedaras you already have "the same" characters in PvP - 1 CH, 6 or 10 LK, high EN, drug addicted junkies. Possibilities of creating a char are limited, you can't be unique in SPECIAL system. And I don't think that with profession requirements we are having now "everyone" will be good fighter, crafter, doctor, taxi and babysitter.
What could be implement is an ability to take as many professions, as you can afford, so one char could be a repairman, crafter 3 lvl SG and 2 lvl Armorer for example, and also could fight in PvE, maybe even PvP. It wouldn't stop alts however, because of cooldowns - after making an armor you can just relog to another char, make another stuff and relog back to "basic" char to have some fun from fighting, chatting or whatever.

Preventing alts is like preventing pregnants in high school - milions of wise words and there is still at least one person, who won't listen :>

well we now have different set of similar characters, and with allmost no requirements, we would only have similar characters. I dont see that better in any way.

And with professions i see it similar like: if you study one thing hard, and you are one of the best at that subject (level 3 in our situation), you dont have time to study others. I like the current system, and i think that doesnt need any changes at all :>
« Last Edit: March 22, 2010, 10:50:58 pm by vedaras »
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Re: Lower prerequisites for professions to reduce alts
« Reply #28 on: March 22, 2010, 10:15:08 pm »

And with professions i see it similar like: if you study one thing hard, and you are one at the best at that subject (level 3 in our situation), you dont have time to study others. I like the current system, and i think that doesnt need any changes at all :>
If you want to compare with real life... ok.

That's like NOW it's working:
I studying in Energy Weapons hard (3 lvl). Damn, I need an armor! My soul leaving my body, then other person is creating and my soul going there. Now! I crafting an armor. Then my soul again coming into my main character. Now I have my energy gun and an armor!

How it'll work with no prof limitation:
I studying in Energy Weapons hard (3 lvl). Damn, I need an armor! Ok, I think I'll study at armor also. Ehh, I need to up my repair skill... (after some time) ok, now I'm ready to learn how to craft an armor!
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vedaras

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Re: Lower prerequisites for professions to reduce alts
« Reply #29 on: March 22, 2010, 10:53:09 pm »

you should decided what you need before game and create your character according to that, not "oh i need this, i need that, damn i cant get that, i will make suggestion on forum so i will have it"
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