For pvp this feature is probably quite must or we will have fucking ridiculous pvp in this session. The login cooldown should only disable attacking for equal time it aproximately takes to spawn, regear and come back. I tested dying in reno, spawning, going to my spawnbase, grabbing stuff and driving back to reno. It took 45 seconds. Add spawntimer which is 1 minute and you got 1min 45 seconds. Since people take differend ammount of time to come back and regear and for example bh spawn is further away, the timer could be set to plain 2 minutes. This would give enough time for winning team to prepare for whatever the losers decide to send against them.
You kill some laser pistol PK in Modoc, second later you see "off" and his alt with gatling in CA comes in.
For pvp this feature is probably quite must or we will have fucking ridiculous pvp in this session. The login cooldown should only disable attacking for equal time it aproximately takes to spawn, regear and come back. I tested dying in reno, spawning, going to my spawnbase, grabbing stuff and driving back to reno. It took 45 seconds.
So instead of 3 clients I'll have to open an additional, 4th window just so I can freely switch characters and effectively avoid this feature.Great idea indeed.
There was a cooldown for relog already. up to 10 minutes, so you couldn't just jump between characters in no time.
There was a crawling "speed" of map traveling, so people were unable to come back in a minute or so.
All failed, fail and will fail
I don't agree. Proxy sneak and proxy merc were really the only thing seen frequently. Maybe sometime you had to fight 2 wave of CS char but that's it. But right now, bringing fresh alt to fight when you die, over and over again is frequent.
Restrictions set to prevent some retarded apes from abusing hurt as usual innocents, that sometimes don't even care for apeshit business. These restrictions almost never hurt apes of course, people can go around one way or another and they will. Apes first, lumberjacks then, even newcomers gonna do this if they only know how.
Proxy scouting, looting and taxiing is not big deal, causes minor annoyance but is tolerable.
Either strictly ban people using proxy, so there will be nobody who dares to use it (very unlikely) or leave this issue.
So far I haven't experienced any huge problem with multiple alts on WM, yes people tend to do it, in worse case you will die, in better case you get more loot. That's something I can live with, not like when there is a group of "better" players who have an advantage.
And stop with this GMs hate playerbase, I'm a player too and farmed hundreds of itanz myself as well Sorry but "GMs hate playerbase" "everyone will quit" is appeal to emotion not valid points in discussion...
Maybe sometime you had to fight 2 wave of CS char but that's it. But right now, bringing fresh alt to fight when you die, over and over again is frequent.
The fact that everyone is against it means that it's a stupid suggestion.
You don't get it, if (...) you didn't switch characters on the same client.
You would hurt every player to punish a few. Every player would be affected by this because everyone would have the same timout thing. Some won't care about it but others will be pissed off.