5. The pace of influence gaining depends from equipment and numbers, tier 3 and level cap needed to be counted.
6. Loot in lockers is generating for each 30 minutes of holding town. Faction members presence not needed. The longer u have city the better rewards ur getting.
This is totally wrong concept, gaining sth for doing nothing. Solar's concept on rewards fits better.
its quite unfair for other gangs
To summ it up:"PvE gangs" (are there really such?) kill ur muties in encounters - stay away from north cities"RP gangs" - do ur mythical "RP" on south which is dedicated for it and if u try to do such nonesense in some north city dont cry u got raped by evil PvP apesPvP gags - should have solid working PvP promoting system in north to have FUN in this game - otherwise server number just gona drop.. drop.... and the end is easy to predict.
Any action or inaction in a position of power will always grant you enemies
What is unfair ? If a gang is strong enough to dominate whole wasteland it should gain all wastelands (6 towns) loot. Its logic.
the way rascal worded it though you would at least have to stand in town for 30 minutes with a few people to get soemthing and these people could easily be killed by another gang, breaking their stream of caps.then again it would highly depend on militia and in the end it would all be the same anyway, but his idea still was different and reasonable.