Solar, whining people about a specific thing doesint mean its something most people want, if people like something, they usually dont whine about it and dont care as long as it remains there... Well, i am a bit dissipointed about mercs militia removal, what are rich gangs gonna waste their caps on now? ;P even if merc militia wasint impossible to break through at MAX of their strenght it was possible to get, like our militia in redding last wipe, 4 of those militias took no less then 3 sometimes 6 hours to prepare, they cost a lot, just gauss cost 250k back then which we used sometimes for militia. Did they hold the town? Nope, not at their own, they just gave higher chance for defending against enemy attack.
Oh well, just saying, the people that whine about merc militia mostly never prepared them or baught them themselves, they only see final result
About influence, so you mean that 60 influence is going to take longer to gain then if it was currently 60 influence? Could you maybe tell how much this new 60 influence would mean in old influence amount around?

maybe instead make it so once tc has started no one can enter the tc town besides thous allready in.
Yeah, make semi-permanent deaths in TC towns, if you die two times in 60 minutes, you cant see the town any more with this specific char ;P