If you want to make enemies, try to change something.
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Faction can only have Influence/5 Militia - no mercs adding - no fancy equipment - able to set rules after 30 influence
I think gaining 1 influence per minute is just too fast, not to mention only 60 influence cap. Most of us are there for the fight itself, which with working beacon can be easily accomplished.Influence gain should be non-linear, not capped to certain amount of people. 5 people could gain 100% of influence, 10 people 150% infl and 20 people 200% infl. The reason behind this is to prevent few alts inside city and the rest camping on wm while on the same time preventing large influence swarms.I dont get the idea with windows, could you elaborate more ?
First of All :TURN OFF FAST RELOGS
maybe instead make it so once tc has started no one can enter the tc town besides thous allready in.
Nope, not at their own, they just gave higher chance for defending against enemy attack.
Right, lets try this one then. Setting aside scenarios for now (not least because there is no one who wants to do much to TC at the moment) and try the least amount of things which can result in a fixed TC:A mix of TC windows and Influence.Max Influence 60 (If needs be this can be varied afterwards)If you meet certain conditions you gain 1 influence per minute (have over 4 or 5 people, with mediocre equipment), this reduces others influence by 1Faction can only have Influence/5 Militia - no mercs adding - no fancy equipment - able to set rules after 30 influenceFaction can only gain influence when there are no militia (or they own the militia)Old windows return, you take the town in the old style to access rewardsLoot depends upon influence - having 60 influence would basically double the loot you would get if you took the city with 0 influence.Server messages when town is being captured or when influence is being gained/lost.
Max Influence 60 (If needs be this can be varied afterwards)If you meet certain conditions you gain 1 influence per minute (have over 4 or 5 people, with mediocre equipment), this reduces others influence by 1Faction can only have Influence/5 Militia - no mercs adding - no fancy equipment - able to set rules after 30 influenceFaction can only gain influence when there are no militia (or they own the militia)