You would be pretty damn pissed off if every night every week some other group underdid whatever you did during your gaming time.
That's why the tc rewards must be situational and directly dependent on what was done inside the town during the tc. What happened before the gang entered shouldn't matter and what will happen once they leave shouldn't concern them or their enemies in any way. Maybe the long term plan suffers but it's impossible to uphold because people have to sleep and work sometimes.
That's why all sorts of "hold town for x days without interrupt to get more rewards" features should be out of picture.
You bet i would be pissed, anyone would. As i said - right now its just evil ways of fighting worse case of evil; eventually, better organized/more timezone spread gangs/aliances will prevail. And there will be no need for this, or it could be easily prevented; even character with tagged gambling, speech and outdoorsman can defeat an idler army.
I suggested earned TC rewards numerous times; we all know there is something as global money pool; separating it (purely for statistical reasons) to each city/area, paying percentage given by influence (and influencing influence by little, inner city tasks) would be a beautiful way to pay out for in-city activities and make them towns working again - players (even those that claim they do that for PvP) would change their minds about pwning slavers/questers/traders pretty quickly.
Adding on it, running further from the topic, the system of "upgrading" the city for controling, continuously victorious faction, could include things like "unlocking" further player facilities, upgrading local traders tier and much more.
Just imagine that, cities working again.
And sure. People need to sleep, people need to work, so on. Thats why is TC done in gangs, not by single person. When i say hard work, i surely do not mean a single nolife doing everything. If enough people with common interest - that being sustain a city and make it work - get together, they should be allowed to achieve this goal.
Influence, as it is (maybe without the rogues, as stated above) is providing for both; for them spread/"nolife" gangs to sustain, or for others to constantly fight over cities as in your vision.
So yes if he starts talking again i will just utterly verbally destroy him.
Im so afraid im actually shaking here.
Very quickly, as the reply to you. Other than you constantly trying to insult me, i have no beef with you. In my opinion, Rogues (means not only you, understand?) are sole reason why this TC system does not work and their constant spaming about it is just annoying. (Trolling in constructive threads, really?) I have stated this fact numerous times and i stand by it.
The very same goes for the fact that there is no place for you to try insulting me as a person. I get it, i am the stupidest guy around, i dont understand anything and i make everything worse. Thats why my idea is being considered to implement, cause, you know, for sure, developers are idiots too. The only clever people around are Rogues and they know how this system should work, because then it will be better for everybody. Considering them Rogues as everybody.
We all know you dont like it. Can you, please, let us discuss it anyways? You know, just for the heck of it.