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Author Topic: The New Californian Republic annexes border states  (Read 21720 times)

Re: The New Californian Republic annexes border states
« Reply #75 on: October 07, 2011, 06:01:47 am »

That actually makes it worse ::) You really don't see a problem with helping one gang against the others? And yeah, "nothing" is much better than breaking something that was working perfectly fine. The moral of this riveting tale is not "GMs shouldn't partake in actual Fallout lore" (whatever that is, I don't recall NCR securing any other towns as early as 2238), it's "GMs should take a while and think about consequences of their actions before they start pissing people off".

http://fallout.wikia.com/wiki/New_California_Republic

http://fallout.wikia.com/wiki/Timeline#2189

I could barely even be bothered to reply, but read it.

2242 Several years after buying the Excavator Chip from the Chosen One, Marge LeBarge is able to purchase and control both the Morningstar and the newly opened Kokoweef mines. Marge is an easy choice for Mayor, and using her new political power, she makes Redding join the growing New California Republic in return for a seat in the NCR's Hall of Congress.

I think its nice to devert from the main story, having them take action more quickly, its what roleplay is all about or in this case story telling. :)


leader(s):

Aradesh (2189—2196)
Tandi (2196—2248)
Joanna Tibbett (2248—2253)
Wendell Peterson (2253—2273)
Aaron Kimball (2273)



headquarters:

Shady Sands



locations:

Arizona:
Arizona Spillway (formerly)
 Bullhead City
Willow Beach (formerly)

--------------------------------------------------------------------------------
Core Region:
Anza-Borrego
Arroyo
Boneyard
Dayglow
Hub
Junktown
Klamath
Maxson
Navarro
New Reno
Oak Creek
One Pine
Owen's Lake
Redding <---
Sac-Town
Shady Sands (capital)
Vault 15
Vault City

--------------------------------------------------------------------------------
Mexico:
Baja
Rattletail

--------------------------------------------------------------------------------
Mojave Wasteland:
Bitter Springs
Camp McCarran
Helios One
Hoover Dam
New Vegas (not technically)
NCRCF uprising (formerly)
Primm

--------------------------------------------------------------------------------
Divide (formerly)
Fort Abandon (formerly)
« Last Edit: October 07, 2011, 06:21:47 am by Roin »
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Re: The New Californian Republic annexes border states
« Reply #76 on: October 07, 2011, 08:52:24 am »

I'm used to Redding being unguarded, but it does have a Sheriff.

hmmmm....

If player gangs can TC, then why not NPC factions?

We could spin the NCR guards into NCR "Gang" taking Redding.
Boot them like any other gang.

An evolving political landscape would be a pretty cool feature, but would require more work (and power) than a GM could provide.

So we get some guards/etc.

It was great for laughs.

------------------------------
Perhaps "NCR" could be assigned TC status for Redding along with militia.
(Have a dev make an "NCR" dummy gang entry and have a GM account with override for number of members required for TC- use that account to "take Redding".)

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Re: The New Californian Republic annexes border states
« Reply #77 on: October 07, 2011, 09:00:27 am »

I'm used to Redding being unguarded, but it does have a Sheriff.

hmmmm....

If player gangs can TC, then why not NPC factions?

We could spin the NCR guards into NCR "Gang" taking Redding.
Boot them like any other gang.

An evolving political landscape would be a pretty cool feature, but would require more work (and power) than a GM could provide.

So we get some guards/etc.

It was great for laughs.

------------------------------
Perhaps "NCR" could be assigned TC status for Redding along with militia.
(Have a dev make an "NCR" dummy gang entry and have a GM account with override for number of members required for TC- use that account to "take Redding".)


Simply awesome.NPC working for TC is amazing,and i wish them to be very powerful,requiring multiple alliances to be kicked out...and lot s of guns and ammo to be looted.This is so good it deserves a suggestion post by itself.
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maszrum

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Re: The New Californian Republic annexes border states
« Reply #78 on: October 07, 2011, 10:37:18 am »

Quote
Simply awesome.NPC working for TC is amazing,and i wish them to be very powerful,requiring multiple alliances to be kicked out...and lot s of guns and ammo to be looted.This is so good it deserves a suggestion post by itself.

yeah, that would be great. in my option - game should develop in that way. try imagine VC taking Gecko (NPC's + players, global event)




ah yes - storyline/fallout timeline dnst match! its problem of 2238 ;/
« Last Edit: October 07, 2011, 11:28:09 am by maszrum »
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Nice_Boat

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Re: The New Californian Republic annexes border states
« Reply #79 on: October 07, 2011, 11:02:30 am »

(...)
I think its nice to devert from the main story, having them take action more quickly, its what roleplay is all about or in this case story telling. :)
(...)
Spawning guards aiding a faction in a competitive environment is not storytelling, some people would even call it cheating. Moreover, there was absolutely no reason to target Redding out of all places - as stated earlier, this city was doing perfectly fine without any GM help, unlike The Hub, Boneyard or even Junktown. Besides that doesn't even make any sense according to Fallout lore - first of all, the NCR expansion north was possible mostly due to Chosen One taking the other big player (the Enclave) out of the picture and secondly - this sort of expansion triggered a war with the Brotherhood of Steel which would basically be unavoidable even if the NCR expanded earlier - and that would just look and feel friggin' awkward.
« Last Edit: October 07, 2011, 11:05:17 am by Nice_Boat »
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Johnnybravo

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Re: The New Californian Republic annexes border states
« Reply #80 on: October 07, 2011, 03:33:44 pm »

Quote
Aradesh (2189—2196)
Tandi (2196—2248)
Joanna Tibbett (2248—2253)
Wendell Peterson (2253—2273)
Aaron Kimball (2273)

Fallout authors did only write story up to Fallout 2, and even left before it was finished. Rest is as good as fan fiction - will never beat the original.

Quote
Besides that doesn't even make any sense according to Fallout lore - first of all

Yeah it's set in 2238 where this could not yet happen :d.
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Re: The New Californian Republic annexes border states
« Reply #81 on: October 07, 2011, 07:46:23 pm »

Well we are at 2259 now since a min equal an ig hour, so it wasn't that out of the context...
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Johnny Nuclear

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Re: The New Californian Republic annexes border states
« Reply #82 on: October 07, 2011, 09:28:46 pm »


Anyway, you people can all thank Bob - I am sure he will keep doing awesome events like covering entire cities in brahmin shit - I won't do anything for the players in this game anymore.  Cheerio and goodbye.

Oh man.
you know players always hates everything GMs do. Don't take it so hard.

And Holo please. stop this shit.
« Last Edit: October 07, 2011, 09:36:32 pm by Johnny Nuclear »
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Re: The New Californian Republic annexes border states
« Reply #83 on: October 07, 2011, 11:39:18 pm »

Got questions? use pm.
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falloutdude

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Re: The New Californian Republic annexes border states
« Reply #84 on: October 07, 2011, 11:48:27 pm »

can some gm just fix thing allready. there is no rp or lore coming from this is just turning redding into another reno. no one say no its not am at redding all the time now there is no one there but pks and when good people who want to are there they get killed by pks. nothing good has come from this only more places where trolls can trolls and pks can kill everything with no one to sstop them.
fix it now or give me 1 good reason why it should not be fixed.
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Re: The New Californian Republic annexes border states
« Reply #85 on: October 07, 2011, 11:53:25 pm »

Reno is actually kinda empty now , redding is the new shit.

The city is complete nonsense now , just fix it already.
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Michaelh139

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Re: The New Californian Republic annexes border states
« Reply #86 on: October 08, 2011, 12:14:16 am »

Remember surf isn't responsible for his own actions so unless another GM is gonna step in and clean this mess up no one is.
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Re: The New Californian Republic annexes border states
« Reply #87 on: October 08, 2011, 12:38:56 am »

I like current redding :P its new better new reno xD
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Re: The New Californian Republic annexes border states
« Reply #88 on: October 08, 2011, 01:10:29 am »

I like current redding :P its new better new reno xD

I think redding is better than reno because redding is new ;D

but still the place is some weird butchery town ...
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Black Key

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Re: The New Californian Republic annexes border states
« Reply #89 on: October 08, 2011, 01:11:53 am »

Let's remain positive: At least this experience has shown to those who claim that without TC mechanisms, without militia, without PVP teams, everything would be better, that they are completely wrong.

There will always be organized groups ready to break everything, just for fun.

To stop them, a group of looners is not enough. You need a true team, organized for combat: builds, communications tools, tactics, etc..

Let's hope those dreamers will not lose memory and will remember that a PVP team can be useful sometimes...
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