So the cities secured by the NPC are not suitable for RP and dead.
Cities secured by the players are not suitable for RP, but alive.
So let's call GMs and make a mix of both: worse than anything.
And now the great solution: let's remove TC !Some remarks and personal opinions:
- RP does not really need a city to live, unless you want to have visibility on all players. As did someone I know, RP can be limited to one player, a "Trapper" who roam in the cities, meet and groups young wastelanders to go hunting together (XP and craft, etc) and stay in touch with a defined radio channel. He s not "famous" not visible in the status, like most of the RP players. And it's not what you wanna do.
- RP does absolutely not motivates the majority of the server and some players are here only for the TC
- A lot of players who like RP, like TC as well
- Pure RP players are very rare
- An event "war NPC vs players," we know exactly what it is. We had enough. Lagging butchery ...
- Kill the NPC is mainly easy and boring. No normal NPC can resist a player ...
- A post-apocalyptic world without violence ? What is that: Hello Kitty Gothic version? Staying all day in downtown and chatting ? Violence is part of all that kind of worlds: Mad Max, I'm a legend, The road, The book of Eli...
- If there is people in Redding, it is also because most PVP teams have their main base close to it. Why? Because it's in the middle of TC cities, in the heart of the battle, because there is what people need to craft TC stuff, and also because New Reno is close to Redding.
To summarize, there is life in Redding because there is death around... The main challenge is to fix it around...
Choose Redding as the RP town, and try to make it 100% peacefull, with all the PVP bases pasted to it, without agreement with the other teams, is surely the worst choice that pure RP players could do.
This desire to have a 100% quiet town was a source of conflicts in the WWP. That kind of city satisfy only the minority. It is therefore not viable, because the majority like to fight, love to fight, a little, a lot, madly... And not only PVP players...
There is solutions:
- choose another game/world
- choose another town (but the PVP and PKers will come when they won't find something else to fight)
- find a agreement (it will never be permanent...)
- continue the fight and accept that things will never be perfect or 100% quiet: PK attract APK, order attract anarchists, caps attracts thiefs and "boringtheothersfornothing" attract the assholes...
- etc...
But kick out the TC players, seriously...
RP Players must manage their relationships with PVP teams, here is part of the game. You cant choose with whom you'll play and ask the GMs to kick out the others. Those relationships can become good RP moments you know...