I don't know if it has been already suggested, but....
First of all....Do you remember in Fallout, everytime you got a better armor, you were feeling a little safer, right ? This feeling is not that obvious in FOnline, because :
- Most of the fights are in real time, so you always get damages really fast.
-the main threat comes from other players, and most of them are way more dangerous than old Fallout's NPCs. They can kill you in 2 clicks with all their bonus perks, critical chances, buffered weapons....
-Armors can't protect you from those strikes, because they haven't been upgraded like the weapons. Your survival rate mainly depends on your Hit Points.
Next wipe we will probably have new perks to compensate this deficiency, but instead of perks, maybe the game just needs armors to do their job, no ?
From this perspective, maybe armors should need :
- a general damage resistance increase.
- a resistance to critical damages depending on their grade. Something like this :
1. Robes have no resistance bonus.
2. Leather jackets have (let's say) +30% resistance to critical damages concerning aimed shots at torso.
3. Leather armors have +30% resistance to critical damages concerning aimed shots at torso, groin, and legs.
4. Metal armors have +30% resistance to critical damages concerning aimed shots at torso, groin, legs and arms.
5. Combat armors have +30% resistance to critical damages concerning aimed shots at torso, groin, legs, arms, and head.
6. Power armors have +30% resistance to critical damages concerning aimed shots at torso, groin, legs, arms, head, and eyes.
Numbers here are random, of course they would need some tests. Percentages could also be changed for thresholds, don't know which is better in this case.
Maybe this way we would have less bluesuit guys running across the Wasteland....
What do you think about this suggestion ?