I really like it. I would also suggest the name Lawbringer.
Also, it sounds nice on the paper, but how do you consider "evil" NPC? What is "evil", anyway? It's a bit too ambigious.
Regulators are the people occupying New Adytum, no lawbringing noblesmen like you maybe mistake with the FO3 ones.Also, it sounds nice on the paper, but how do you consider "evil" NPC? What is "evil", anyway? It's a bit too ambigious.
i thought that they are just killing the bad guys, not "turning them in". I dont like the idea.
Killing a bad NPC wouldn't amount to much, no real effort has been made by the player you've simply emptied your gun into someone, any player can do that. By 'turning them in' it works two fold, it takes a little effort to rope em up and then march/escourt them back to town and also some would argue that 'arresting' someone is the more 'noble' thing to do, atleast then the person gets a fair trial The idea is no different in concept from the Slaver faction if we're being honest, it uses the same mechanics the only difference being is it's at the other end of the 'moral' compass, a player is acting out a law enforcer instead of a law breaker, implementation of the role ensures both play styles are catered for.Something I just did think of it might also help new players decide who's more trust worthy then others.
but in the way you describe them, they would work exactly like slavers, and they need to be opposite to them. Furthermore i dont think that for example in ncr sheriffs prison they would like to keep some slaver from den or raider from bh. I dont see much logic in this suggestion.
yeah and in f2 rangers ask you to kill all slavers not to capture them. Even when you meat "rangers" encounter in f2 near ncr, and talk to them they go like "how many slavers you killed to day".