yeah and in f2 rangers ask you to kill all slavers not to capture them. Even when you meat "rangers" encounter in f2 near ncr, and talk to them they go like "how many slavers you killed to day".
Well this suggestion is an alternative, capture and turn in slavers. The only problem i see is the necessity of follower slots and processing of these prisoners (sent for hard labour at redding, what else do you have in mind??)
my point is that so called good guys of wasteland arent interested if you capture bad guys or not. And according to your suggestion you would even get reward. As i said before no logic in your suggestion, sorry bro :> It might add some fun ways to play game, but i dont see it fitting.
1. recomandation: never argue with vedaras2. ideea: good ideea, but again, what is Evil in this game?3. question: how it will work for players?
as i remember sheriff in redding also replied something to you on break up the brawl in saloon quest that "what are you going to jail all town" or something like that when you decided to take the fighters in prison. I agree that good towns would be interested in killing bad guys, but you already get reward for that - their loot.
For slaving people you lose reputation, you get very shitty reward for selling slaves, and you get kinda shitty help in combat from slaves. In here you would get money or something from nothing, since most of your mentioned people are hostile anyway, you fight them in any way. Also you dont lose any reputation or anything else by doing that so i still see the suggestion as not logical and not balanced.
problem in here is that most criminal elements do not have their own faction. Like rogues/robbers/raiders/highwayman/gang/bootleggers/mobsters so you would lose nothing for them.
Everyone loves a hanging.
Positive aspects to the Role Huge increase reputation with the various town citizens (the exception being Vault City since I doubt they would recognise the authority bestowed onto the player.)