yeah and in f2 rangers ask you to kill all slavers not to capture them. Even when you meat "rangers" encounter in f2 near ncr, and talk to them they go like "how many slavers you killed to day".
Yeah but you wouldnt be playing as a Ranger you'd be taking on the role as a Law Enforcer (Rangers as far as i'm aware didnt care about Bandits or Raiders either.)
The way I understand Fallout lore is that Rangers are seperate to the NCR's Law Enforcement (I would also argue that in Fallout 2 they werent even part of the NCR Military community but more of a seperate military faction entirley, but thats just me.)
The role im proposing is sort of a fallout version of a State/Federal Marshal of the old wild west, im not proposing that players become NCR Rangers, i'm suggesting something different.
Well this suggestion is an alternative, capture and turn in slavers. The only problem i see is the necessity of follower slots and processing of these prisoners (sent for hard labour at redding, what else do you have in mind??)
Follower slots would work the same as with Slavers (charisma adding slots along with some perks) as to what happens to Slavers who are captured and taken to a local Sheriff well I was going to leave that down to your imagination.
My idea was to have the NPC either put into a Prison/Police Cell and then disappear after awhile (being sent to court for trial.)
What happens to the NPC's is down to the Devs and how they want to write it in, in Fallout 2 the Raider spy in the NCR Prison was going to be executed according to the cop in the station, we know that with Fallout New Vegas many ended up being put into forced labour and working on the railroad constructions (powder gangers) this would make sense in Fallout 2238's lore as the NCR has begun expanding its railway network already (simply have chain gangs under guard alongside some of the railway lines in certain encounters, it would make sense.)
Also obviously not every raider you encounter your going to be able to knock out and bring in, some your going to have to take down and kill but the option is there to take them in if you can (benefits being Caps, Experience and possible Karma gain)