A slaver vs. ranger conflict is planned as faction scenario-esque content addon for the future.
No way. Just because someone hunts highwaymen alone and hauls them to some sheriff npc, it doesn't mean he should receive reputation. To receive reputation inside some community, one should help the players not the npcs. Other than the reputation the idea is pretty neat, even though a bit singleplayerish.
but this isnt about a Ranger vs Slaver conflict, this suggestion is asking for the implementation of a faction that operates similar to slavers but is the opposite (being the Law Enforcement if you will.)
So you want "Regulators" like in Fallout 3? I don't see this ever to happen, because there is no fundamental reason why such faction should ever exist on their own. Practically speaking, the NCR Rangers are exactly that: Hunting down slavers and freeing slaves--- in the name of the NCR, without being a special world-police force type of thing. So it fits the setting and has a believable backstory.
To be honest I dont know enough about the town rep system to comment but I think its fair to say that being affiliated with a Law Enforcement community would mean that NCR controlled towns would like/support you more then criminal towns (New Reno, Raiders, Den ect)I also thought reputation was gained by completing quests and joining NPC factions in Fallout Online?
Depends on what this reputation can be used. Atm very high rep can be used to kill people with lower rep. Would you like it if some law enforcement quest farmer killed you for fun because he had done this quest very long but you just entered the town with 0 rep?
I think making a new faction is needlessly complicating it. Keep it simple, like with slaving. It's work you can do on the side: it just gives you the same kind of perk as a Slaver. You catch criminals and bring them to one of several NCR affiliated prisons (or just regular prisons), hand them in for caps and xp.I think the reason Rad didn't want the Rangers versus Slavers thing is because he wants something with very similar mechanics to slaving - only you're working for the Law, hunting down 'bad' npcs instead of capturing regular ones.
you get loot already as a reward, like that is not enough.
It's not about the loot, it's about having a different gameplay challenge.
Exactly. I like this suggestion. The only thing I disagree with is the badge item, which you can just lose when dying.