So you want "Regulators" like in Fallout 3? I don't see this ever to happen, because there is no fundamental reason why such faction should ever exist on their own. Practically speaking, the NCR Rangers are exactly that: Hunting down slavers and freeing slaves--- in the name of the NCR, without being a special world-police force type of thing. So it fits the setting and has a believable backstory.
No I dont want Regulators as in Fallout 3 (I previously said I never knew Regulators existed until this thread, I've only ever briefly played Fallout 3)
What i'm suggesting is that a new Faction be created, namely a NCR Federal Marshal styled faction (NCR Rangers arent this, NCR Rangers are a military group thats sole purpose in FO2 was to combat Slavers, i'm suggesting a much wider NCR Controlled Law Enforcement group - like Federal Marshals.)
This groups job wouldnt be soley hunting down slavers, it would be hunting down criminals within NCR's territory and beyond (it fits into the story due to NCR's need for expansion, the NCR want to 'clean up' the wastes to prove to the other outposts/towns that its worth their while joining the NCR.)
The group would operate mechanically the same as SLAVERS from a design perspective...
Hopefully I can explain it better here:
1. After completing three quests a player is offered a job as an NCR Territory Law man
2. The Player accepts the job (is now part of the Lawman faction)
3. Just like joining the Enclave or Brotherhood Reputation is affected, in this case all CRIMINAL organisations hate the player where as normal townsfolk like him (except for The Den, Reno, Vault City and others - its up for debate)
4. The player can now go out into the wastes, when they encounter a Raider/Bandit/Robber/Highway ect group the player has the choice of knocking a NPC out.
5. Once a player has knocked an NPC out and the area is safe he can now tie up the unconcious character
6. The Character now follows the player around however IS NOT a slave or Merc (no weapons can be given to the 'Prisoner')
7. The Player then takes the prisoner to the nearest town with a police/sheriff presense (Hub, NCR, Redding) and a small bounty is paid to the player when the prisoner is dropped off.I hope thats cleared some things up...
