Hey all,
Let me first just say FOnline is a fantastic concept and I put my hands together to the dev team for making it possible, secondly I have been a long time follower but first time poster.
Anyhow introductions aside let me get down to it:
Whats the idea?Basically turn the slaver concept around for characters who wish to play 'good guys' or wasteland sheriffs/regulators... The great thing about this is the coding and tools are already in the place with the whole slaver 'career/faction' path, instead of picking on 'innocent' NPC's however a character would round up and turn in 'evil' NPC's (such as Raiders, Mobsters and of course slavers.)
How will it work?Well a player would have to be 'sworn in' as a Sheriff/Regulator (I prefer Regulator) the two locations I had in mind are the NCR Sheriffs Officer and the Hub Police Station - In order to be sworn in however the player would first have to complete a set of quests ranging from easy to hard (much like the old Redding Deputy quest from Fallout 2.)
Upon completion of the three quests the player would be sworn in as a 'Wasteland Regulator/Sheriff' given a badge and sent on their way.
As a Regulator though a player would then have the option of tieing up 'unconcious' evil NPC's (with rope of course) and frog marching them to the nearest Law Enforcement Office for trial/imprisonmentl (Redding, Hub, NCR ect)
The player would recieve caps and exp based on how 'powerful' the NPC brought to justice actually is - the MAJOR differences between being a Regulator and a Slaver are as follows:
- Prisoners cannot be used as slaves, they simply follow the player around until handed in to a town Sheriff
- Not all NPC's can be captured by Sheriffs only those deemed 'law breakers' such as Raiders, Mobsters, Slavers ect
Positive aspects to the Role - Huge increase reputation with the various town citizens (the exception being Vault City since I doubt they would recognise the authority bestowed onto the player.)
- Pay outs for NPC's delivered to Justice (both exp and caps.)
- Some NPC's would automatically recognise players as Sheriffs (whether good or bad.)
Negative aspects to the Role- Mindless PKing would obviously be frowned upon (constant PK'ing of innocent players would lead to being expelled from the role
- Would be HATED by Slavers, Raiders, the mob families and other Criminal Organisations
- Difficult to leave the role (but not impossible) once left however can NEVER return as a Regulator
- Prisoners cannot be used as slaves or mercs, they simply follow the player until handed in to a Sheriffs/Police Office.
Well thats my BASIC idea, let me know what you all think, please feel free to add to the suggestion,
Thanks for reading,
Rad