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Author Topic: Scrap PvP Stealing  (Read 20082 times)

avv

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Re: Scrap PvP Stealing
« Reply #150 on: September 14, 2011, 07:51:25 pm »

Protips

Yeye whatever, everything can be overbreached. Personally the best way to avoid thieves is to gtfo from where they are. GG, the game encourages people to abandon each other.

I like how it's in TC towns. Once this so called famous ncr sneak thief comes to Redding and steals my m60. I shoot him. No retard npc is going to protect him there.
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Re: Scrap PvP Stealing
« Reply #151 on: September 14, 2011, 07:57:02 pm »

So abussable :)
How is it abusable? Would you actually let somebody pickpocket you in a store when you can see them doing it? or would you say WTF do you think your doing and probably smack them one?
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jonny rust

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Re: Scrap PvP Stealing
« Reply #152 on: September 14, 2011, 08:15:03 pm »

How is it abusable? Would you actually let somebody pickpocket you in a store when you can see them doing it? or would you say WTF do you think your doing and probably smack them one?

you can't 'smack them one' unless you're character catches them red-handed. Even when you do catch and kill them they will be back in a matter of 2 minutes and if they managed to get anything from you the guards will likely get it after you kill them.

Thief greifers will chase you all over town threatening to steal from you and if you don't want to risk it you will have to run. Can you imagine a real thief safely doing that? 
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Re: Scrap PvP Stealing
« Reply #153 on: September 14, 2011, 09:03:08 pm »

IMO you act like you have a thief char who doesn't want stealing at bater screen made harder as you wouldn't be able to steal as much.
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jonny rust

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Re: Scrap PvP Stealing
« Reply #154 on: September 14, 2011, 09:42:39 pm »

IMO you act like you have a thief char who doesn't want stealing at bater screen made harder as you wouldn't be able to steal as much.

errr... I'm just telling it like it is Pheonix, but In fact, no, I don't play as a thief. If you look at my post history then you'll see that I advocate harsher punishment and increased risk for thieves, not the other way around.

I'm not really sure how you reached that conclusion anyway...
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Re: Scrap PvP Stealing
« Reply #155 on: September 14, 2011, 11:17:12 pm »

1. people don't re-spawn in RL
2. I wasn't on about actually attacking the thief in game I was on about being able to react fast and to be able to cancel thier steal attempt.
3. Real life is harsh, FACT. But you are able to react to it as soon as you have noticed what is going on. Which was the point I was trying to make, and IMO in game needs some adjusting so that you can react fast when you have noticed what is happening instead off seeing what is happening, clicking here then there and there, bugger too late and they have left already.
4. you can't of read properly what I posted first to which I commented on a comment on my post otherwise you wouldn't have posted this comment.

Then you come in with
you can't 'smack them one' unless you're character catches them red-handed.
(but when you can see them doing this you should be able to have an affect on the situation as you are the character catching them red-handed)
Even when you do catch and kill them they will be back in a matter of 2 minutes and if they managed to get anything from you the guards will likely get it after you kill them.
(I wasn't on about killing them)

Thief greifers will chase you all over town threatening to steal from you and if you don't want to risk it you will have to run.
(happens in real life just as it does with other things like people trying to attack, rape, murder and they will chase you until you can get to safety for the time being )
Can you imagine a real thief safely doing that?
(yes they will follow you all over town, county even country as long as they think you have something valuable enough, how many modes of transport have been hi-jacked over the years from wage wagons to the great train robbery. albeit they follow sneakily)
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jonny rust

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Re: Scrap PvP Stealing
« Reply #156 on: September 14, 2011, 11:51:23 pm »

...ok, still not sure how I came out looking like a thief.

but for future reference hitting the escape key twice quickly will get you completely out of the barter dialogue. I usually hit it once if I see something suspicious and get ready to exit dialogue window next if I need to. It always works for me and the only time I get robbed is when I'm consciously baiting a thief, and then I usually kill him.

IMO the real problem is that once you kill a caught thief he will be back in a matter of minutes doing the same thing, which doesn't bother me if he isn't griefing but imo It's the lack of risk which needs to be addressed with thieves first and for most.
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Re: Scrap PvP Stealing
« Reply #157 on: September 15, 2011, 12:15:17 am »

I don't like how you can't exit barter screen in one click when you see someone stealing from you. I would like to see a key press that would exit barter and fail steal attempt on you at same time as if to say 'aha caught you' - would be nice to see that appear above your head as well.
So abussable :)
How is it abusable? Would you actually let somebody pickpocket you in a store when you can see them doing it? or would you say WTF do you think your doing and probably smack them one?
How is it abusable? answer the question instead of saying but you cant smack them one when I wasn't on about punching them I was making a comparison to RL when you are given a choice of how to respond - smacking them being the instinctive but legally wrong thing to do, if you had just stated that pressing Esc twice cancels the dialogue screen it would have been constructive instead of just stating that you can't attack which gives the impression of though luck, which in turn sounds like I'm glad you can't attack me.
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Wallace

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Re: Scrap PvP Stealing
« Reply #158 on: September 20, 2011, 01:14:26 am »

Scrap stealing in towns already! (for at least 30 seconds after characters enters the city)

When i want enter NCR to craft something, often the VERY FIRST thing i see is a thief just running away from me after having stolen all the materials i needed for crafting that didn't fit in both my hands!

That is sooo sick, annoying and unfair.
« Last Edit: September 20, 2011, 01:22:46 am by Wallace »
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Cold_Fusion

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Re: Scrap PvP Stealing
« Reply #159 on: September 20, 2011, 08:27:53 am »

Why don't you just set your tent by VC then?
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Re: Scrap PvP Stealing
« Reply #160 on: September 20, 2011, 09:58:21 am »

IMO the easiest way is to make tagging an anti-theft ability. Just tag him and he is now unable to steal from you. That does not protect you from 2 thieves at the same time, but most them work alone anyway.

Or, if this can't be done why not make shopkeepers in guarded towns able to detect thievery in 100% ? As far as I'm concerned shop thievery if the most annoying and shopkeepers should not allow this happening on their premises. Still, if you don't have a gun in your hand, the thief is gonna run away with your stuff anyway.

About the repair/science/whatever animation used on you while shopping etc. why not disable them when there is a person in 1 hex radius? And disable animations of first aid and doc when the 'healed' player has 100% HP.

Re: Scrap PvP Stealing
« Reply #161 on: September 20, 2011, 10:12:42 am »

Scrap stealing in towns already! (for at least 30 seconds after characters enters the city)

That's some slow loading.
If you don't want to lose items, don't enter NCR with them. If you don't get stolen from, you might get shot.
Never enter NCR at the bazar, it's where most thieves are in NCR. Enter and leave at Vortis.
Better would be to move your base of operations to another town.


IMO the easiest way is to make tagging an anti-theft ability. Just tag him and he is now unable to steal from you. That does not protect you from 2 thieves at the same time, but most them work alone anyway.

Or, if this can't be done why not make shopkeepers in guarded towns able to detect thievery in 100% ? As far as I'm concerned shop thievery if the most annoying and shopkeepers should not allow this happening on their premises. Still, if you don't have a gun in your hand, the thief is gonna run away with your stuff anyway.

About the repair/science/whatever animation used on you while shopping etc. why not disable them when there is a person in 1 hex radius? And disable animations of first aid and doc when the 'healed' player has 100% HP.

As far as we know there will be changes next session, including the animation.
Thieving has been nerved already, but it seems so have player's intelligence. You can avoid thieves 100% of the time by simply paying attention.
Someone walks or runs at you when you're trading. You move away.
Someone comes and stands next to you. You move away.
Thieving is expected near traders as people trading have goods.
You can have a gun in your hand, thieves walk away nevertheless if they didn't fail.

To avoid at least 80% of the thieves, don't visit NCR.
Hub, Junktown and VC have far less thieves.
Unguarded northern cities have none. You should be able to trade safely in Redding when an APK faction is in control. Simply check downtown using the preview and talk to the people there before entering with your goods.
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TheGreenHand

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Re: Scrap PvP Stealing
« Reply #162 on: September 20, 2011, 01:24:16 pm »

I agree with everything HertogJan said. I do a lot of trading with NPC's and haven't had anyone manage to steal from me in forever. Stealing has been nerfed enough already, and we need to keep it so that it is still an appealing "profession" for characters.
The animation change and the potential "No stealing while weak" thing will minimize it's use as a trolling device, which is really the issue here. Other than that, you should be responsible for being aware of what's going on around you.
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Johnnybravo

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Re: Scrap PvP Stealing
« Reply #163 on: September 20, 2011, 01:51:59 pm »

Why don't you just set your tent by VC then?
It's not really about how hard or easy is avoiding to be stolen from. But the fact it undermines social and multiplayer aspect of the game.
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Re: Scrap PvP Stealing
« Reply #164 on: September 20, 2011, 04:39:21 pm »

It's not really about how hard or easy is avoiding to be stolen from. But the fact it undermines social and multiplayer aspect of the game.

There are more social and multiplayer aspects in PvP stealing than in PvE trading.
Most "problems" with stealing seem to be related to the NCR bazar. NCR bazar is crowded. One should expect pickpockets at crowded bazars.

A majority of the player base seems to lack maturity and as a result also a lack of social skills.
Biggest part of the multiplayer aspect seems to be about:
- being killed or killing and as a result in being in the biggest and best equiped group possible at that specific time
- idling or chatting in NCR/Junktown/the Hub/VC/Redding (last 1 not including faction members guarding Redding)
I would say that's 85-90%. The other 10-15% are joined hunts, TC and the occassional event.
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