While the idea is nice and all, the screenshot proves why no one dares to implement this on this server.
Welll, i heard that mines and plastic explosives will be implemented again and they have even bigger PK potential than sand bags. So i think with some kind of regulation, it could work well. On 2238, you have town previews, so you can enter by different direction and i readed russian forum and they made countermesure: dynamite destorys that sandbags. Also the weight of that bags is big so it is not as easy to plant silently whole wall (radio channel O, anti pks gangs,...). Also it is kind of resource investition, sandbags dont grow on trees or they are not dropped in encouters, so you can plant 1t of sandbags whole hour and after few minutes, it could be destroyed by enemies, if you dont protect it. The big benefit i see is that you can make PvP or TC more variable than now, even on same locations. But my original point was if it is possible to implement in technical way, not game balancing one.
I see where you're coming from, but I also meant that it just looks fucking ugly on maps.
And of course, i think that this could be totaly disabled in guarded places.
That is a pitiful excuse. Sorry.
This is not an excuse, it is my personal opinion about this issue, since I already cleared that the idea itself is nice.
I liek it, but what would newbies do? If all grids were sandbagged, they could not even be able to run in and out to avoid being killed in first place which is what most must do now.
and yeah it looks cool and war-like.