Really?
Really.
People run away from thieves and abusers alike.
The abuse is only possible because how steal works: someone comes near you and rolls a dice. People are afraid of this dice because they can't fight it.
People run away because they don't know who's the thief and who's the abuser.
If I know someone is using it to harass me, I won't walk away.
With low skill they won't try because they know they'll get shot.
The personal space is not an issue, but the moment when someone browses my inventory. Anyone can stand next to me if there is assurement he isn't up to something.
And how do you assure that?
It might not be a thief, it could be part of a shoot & loot team.
There is always challenge when there's one player who wants something and another who wants the opposite. When there's challenge there is victory and defeat. The settings might be biased towards either side, which in this case is the thieve's side. How can you say it's victory for the victim if he only gets to keep his items? Victory means that winner gets something from the loser, or the loser is put in more miserable state than the winner or the winner gets something and loser gets nothing. The first alternative applies when thief wins: he gets an item from the victim. Decent prize for success. When the victim escapes, he doesn't get anything, neither does the thief lose anything so it's not a victory for the victim. Especially because the thief can just run after the victim forever.
Besides, didn't you mention yourself that you use steal against rednicks and your enemies? So it is a tool that you use to cause troubble to your foes. Sounds like pvp to me. I mentioned that being only able to run away from your foes would be pretty annoying so isn't this happening with thieves right now? They can't fight you but you can "fight" them by taking their stuff.
Victory means someone wins, someone loses. That's not about items nor about killing someone.
What the thief loses is time (cooldown) and people know he's a (possible) thief.
This is still about grievers, not about thieves. Again, thieves can't help it people abuse the animation.
I don't use steal against rednecks or enemies, I use it on them.
I choose to steal from people I tagged red for PK, stealing, exploiting, tent following, abuse of the steal skill, misbehaving, abusing shout, ...
It's not to trouble my foes as I use the skill, not abuse it.
It's simple, I get to choose between a red name or a grey name at a trader. The choice is easy. I leave the grey name alone and try to steal from the red name.
Sometimes I'm successful and sometimes my victim runs away.
People run away from thieves. That's how it is. If thieves follow them, they're either stupid or not thieves but people who abuse the steal skill.
I don't get why you think all "problems" should be dealt with by fighting. Walk away a few times and the "thief" gets bored.