So, if you're away from the game for a week and you can't feed your char, it starves....2238: the Wasteland Tamagochi. Keep trying.
Aw man, even you know you are exaggerating. Nobody wants a FOnline: Tamagochi.
Hunger (and thirst if it is added) should never kill you. The hunger system would work more if hunger had effects like -1 STR or -1 END or both. And maybe even get to -2 or -3 if you keep being hungry. There's a Fallout 3 mod called "Basic Needs" which works like this. I think it affects STR, END and INT but I'm not sure. It introduces Hungry, Thristy and Tired effects.
I already expressed myself about the concept of food in another thread.I just think the idea should differ from Fallout 3 or Ultima Online - something original would be appropriate.
i know this isnt ultima but so what? if it works whats the problem? its the simple yet most effective way to give food some use, later maybe we could do something more creative but for now its the best thing imo
Now, dear PvP fans, steak before a battle, anyone?
The main point is: not having food as absolute necessity to play.
There has to be some necessity to keep players going and thinking with the wasteland. Every respected game has such feature. Most games have simple win or lose conditions which works fine, some mmo games have very high ceiling to become powerful which could also work in fonline but along with food system. The fact that we don't have the tiniest thing to reach for, players start doing whatever they want and then it's no longer fallout themed game but a sandbox with fallout graphics.Food could be just one step in the stairway to power. It could be the first step to achieve for everyone, just like tent is now. Finding a constant supply of food would be required for everyone. How he gets his food makes his status. Npc factions could provide free food for anyone who does their dirty work so they would be easy solution. If you want to build your own gang with its own ideology, it would be much harder because all major food sources are occupied by powerful npc factions. This way player won't dedicate their life on ridiculous behaviour because their life is guided by the moral of their masters, the npc factions who give them food.