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Pages: 1 ... 47 48 [49] 50 51 ... 135
  Subject Started by Replies Views Last post
Pause game in any encounter Phallus Erectus 9 2116 Last post August 30, 2012, 02:49:20 am
by FelipeII
Rework gunpowder Kanly 4 2117 Last post October 23, 2010, 05:52:01 pm
by Ganado
NPC party members radiation info required Physicx 5 2117 Last post November 10, 2010, 07:55:47 pm
by Slaver Snipe
Make mutants unable to travel in cars. Michaelh139 6 2117 Last post December 09, 2010, 07:35:17 am
by Doctor Eex
Smoking animation Battle Snap! 6 2117 Last post February 15, 2013, 10:38:49 pm
by Alvarez
Combat messages like in Fallout: Tactics Eternauta 6 2118 Last post March 13, 2012, 10:38:02 pm
by The Lost Children
Rot Guts need some serious balancing John Ryder 4 2118 Last post October 22, 2010, 02:19:50 am
by kraskish
Horn trap Janusz2238 7 2119 Last post August 11, 2010, 06:19:46 am
by Archaeon_dude
Sub-categories When Trading AssTron 7 2120 Last post January 31, 2011, 07:17:33 pm
by JmanDong
2 inventory suggestions kraskish 4 2120 Last post October 18, 2010, 10:46:24 pm
by kraskish
Other machines for MFC craft Jimmy BoyX 7 2120 Last post October 10, 2010, 01:25:41 pm
by Jimmy BoyX
Slaveruns FrankenStone 5 2121 Last post March 16, 2013, 12:12:33 pm
by FrankenStone
New combat system Iraito 6 2121 Last post January 29, 2012, 08:16:30 pm
by Wallace
New Support Perk: Wholesaler (Barter) kawakimi 8 2122 Last post February 25, 2013, 01:00:55 pm
by Dumb dumb
Marriposa and fev or corrupted v13 jacky. 6 2122 Last post February 16, 2013, 09:43:42 am
by Jotisz
Tanks Reiniat 9 2122 Last post January 14, 2012, 11:45:26 pm
by GroeneAppel
Reduce the size of throwing knives Linoleum 10 2123 Last post March 10, 2012, 05:39:16 am
by Linoleum
Overhauling Adytum (and Boneyard in general) Eternauta 1 2123 Last post October 07, 2010, 08:58:06 am
by LagMaster
An idea of faster developing Pandaeb 7 2123 Last post August 20, 2012, 10:40:14 am
by TKs-KaBoom
New keys... KraftikBG 5 2123 Last post July 19, 2010, 12:47:30 am
by Metal Avalon
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