fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 01:09:16 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Rework gunpowder  (Read 1294 times)

Kanly

  • The future is today, worry about it tomorrow!
  • Offline
Rework gunpowder
« on: October 22, 2010, 04:20:12 am »

One of the more time consuming, click requiring , is crafting gunpowder, clik done etc...

Why don t change the requirement for gunpowder?

Now a gunpowder require a mineral

The change that I suggest is : a new gunpowder require 3 mineral

change obviously ammo and other crafting requirement

now 12 gauge require 6 gunpowder after the change (3 mineral for 1 gunpowder) 12 gauge will require only 2 new gunpowder

5 mm require 3 gunpowder after will require only 1

5 grenade require 2 junk a metal and 5 gunpowder after it will require 2 junk a metal and 2 new gunpowder etc...

This is more easily doable that the wished  x 5 key and will be less click click click in the game    8)


Or another (maybe better) suggestion is

with 5 powder 2 junk and 1 metal you craft 5 granade (you can t craft the single one)

change gunpowder to
                                with 5 mineral you craft 5 gunpowder ... no change to other crafting required now

And please help the doctor too !

Change weak powder to  
                                   with 5 root or 5 flower craft 5 weakpowder
                                   with 5 root and 5 flower craft 5 healing powder

have some pity for us betatesters
« Last Edit: October 22, 2010, 04:56:59 am by Kanly »
Logged

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Rework gunpowder
« Reply #1 on: October 22, 2010, 06:12:19 am »

http://fodev.net/forum/index.php?topic=9920.0

I think this would be even more confortable.
Logged

Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
  • Offline
Re: Rework gunpowder
« Reply #2 on: October 22, 2010, 06:30:51 am »

Agreed, Fuck 3 for 1 xD Sorry. But Fix All Would be Good.
Logged
Founder of Fallout Online Australia

Kanly

  • The future is today, worry about it tomorrow!
  • Offline
Re: Rework gunpowder
« Reply #3 on: October 23, 2010, 05:39:12 pm »

But i have read that create a new fix  x5 or fix all is now impossible, change gunpowder requirement to 5 mineral and change the output to 5 gunpowder is easy and doable without many problem
Logged

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: Rework gunpowder
« Reply #4 on: October 23, 2010, 05:52:01 pm »

Actually, adding a 5-10x Gunpowder as a craftable item is possible as a temporary fix to the "Fix All" engine issue, afaik. It just isn't high-priority for them to do that, it seems.
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Pages: [1]
 

Page created in 0.122 seconds with 21 queries.