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Poll

What do you think about this idea?

Elders should be more experienced, youngers must be stronger.
Age doesn't change anything.
Age system is good now, don't touch it.
No country for old men.

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Author Topic: Age Factor  (Read 1357 times)

Age Factor
« on: October 15, 2010, 06:55:20 pm »

while creating a new char you can define the age of him/her. but as far as i know this doesnt change anything in game. so the age can have some advantages and disadvantages like in the real life.

for instance an older age can bring more skill points per level (age brings experience thing), better barter or repair skills and maybe even charisma. but it will reduce the speed while travelling in map and the carry weight... and a younger age could raise carry weight and map speed, and maybe a better healing rate, better melee or unarmed demage but it will reduce sp/level and barter skills. i am not sure if the current engine supports this change but it would bring new features to game and make char creating more interesting.
« Last Edit: October 15, 2010, 07:21:32 pm by Nyarla »
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Re: Age Factor
« Reply #1 on: October 15, 2010, 10:39:32 pm »

So all crafting alts will become old people...yay.
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kraskish

  • Chars: Perforator & Penetrator =D
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Re: Age Factor
« Reply #2 on: October 16, 2010, 01:07:37 am »

This is very interesting, but probably all would choose the youngest :)
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Chars: Perforator, Penetrator Leaderator

Michaelh139

  • Goin for 900,000...
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Re: Age Factor
« Reply #3 on: October 16, 2010, 01:14:04 am »

I can already see this in the Close Suggestion section.  Too much work.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

John Ryder

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Re: Age Factor
« Reply #4 on: October 16, 2010, 01:23:59 am »

Make something like a checkbox next to the age option "Make my skills age dependant", so if you want you could be younger, get pros and cons from it or not.
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 - It's intended!
Typical FOnline roleplayers
Re: Age Factor
« Reply #5 on: October 16, 2010, 01:38:47 am »

I could see it having a smaller affect on NPCs.

Instead you can gain bonuses to NPCs and dialogue options for the older age group.

Negatives

Again changed reactions and dialogue options to NPCs of a younger age group.

Try as I may, I cannot think of how age could effect anything else without it being stereotypical.

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LagMaster

  • No. 1 Topic Starter
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Re: Age Factor
« Reply #6 on: October 17, 2010, 10:56:19 am »

if you give advantages for some ages you will have: POWAH BUILDS

14 years old fighters and 65 years old crafters

there shoud be just some dialog options for diferent ages,but that is all

Quote
14 years old fighters and 65 years old crafters
youngsters will be uglier(CH1) than elders(CH 5+)

So all crafting alts will become old people...yay.
you are right
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