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Pages: 1 ... 6 7 [8] 9 10 ... 135
  Subject Started by Replies Views Last post
Hiring mercs as town guards xanister 0 3015 Last post May 26, 2010, 08:50:46 PM
by xanister
Hideout positions Sius 13 5795 Last post May 26, 2010, 10:06:05 PM
by kraskish
Add guard inside Hub Bank Signor 1 2719 Last post May 27, 2010, 08:52:23 AM
by Sashi
tracking device bruto 14 5105 Last post May 28, 2010, 01:30:28 AM
by Sashi
Base improvements. Glave 13 6581 Last post May 28, 2010, 07:36:27 AM
by Abaddon Raptus
Alternative Solution to Guards in "Guarded" Towns JustGreat 11 5154 Last post May 28, 2010, 10:35:47 AM
by Cokomantis
Remort Grampy 9 4775 Last post May 28, 2010, 12:29:59 PM
by Izual
Smallgun balance and ammo types « 1 2 3 » Midnight 43 15358 Last post May 28, 2010, 12:47:41 PM
by Solar
Sneak line of sight option Roachor 8 4672 Last post May 28, 2010, 07:36:56 PM
by Roachor
Slavers clan base. UPDATED(Added base#3): 22/04/2010 « 1 2 3 » KindMan 37 13971 Last post May 28, 2010, 10:20:52 PM
by Michaelh139
Client<>Server Negotiation before random encounters puremalice 6 4822 Last post May 29, 2010, 12:12:02 AM
by puremalice
Combat initating text « 1 2 » Sephis 15 8920 Last post May 29, 2010, 02:02:15 AM
by Sephis
Fire Armor « 1 2 3 » LagMaster 37 15118 Last post May 29, 2010, 08:56:20 AM
by LagMaster
unlootable items(updated)=keys only « 1 2 » LagMaster 23 12800 Last post May 29, 2010, 03:04:10 PM
by kraskish
Melee/HtH Attacks Running nethru 7 4642 Last post May 29, 2010, 05:48:59 PM
by Roachor
Make yourself available as a merc HerrKaputt 13 7119 Last post May 30, 2010, 08:12:56 AM
by Michaelh139
Crafter traint v2.00 LagMaster 2 3439 Last post May 30, 2010, 01:29:10 PM
by Wipe
Awareness and stacked items on ground _KaszpiR_ 2 3724 Last post May 30, 2010, 05:55:50 PM
by Gunduz
Explore the Checks possibility. Dooh 6 4329 Last post May 31, 2010, 06:56:58 AM
by Gunduz
Reworking of the dispersement of caps. « 1 2 3 » Aricvomit 30 13902 Last post May 31, 2010, 01:56:09 PM
by Surf
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