oops, I have to give +1 to Sius, maybe +0.5

, as even though I never encountered nobody who harmed/was harmed through spied radio channel, that still leads people to change the channel often, and they have to COMMUNICATE SOME OTHER WAY TO LET OTHERS KNOW of the new channel. Bad.
I forgot that my 'no dying' playing style is rather rare amongst players. I just think respawn isn't postapo

(yes, it is hard, but if you are really careful, avoid straight paths between the cities, use only real time combat, not use obvious hunting grounds and encounters close to towns, avoid unguarded cities during the rush hours and so on, you can easily lenghten your char average lifespan up to 60 hours - that is two weeks when playing 2 hours a day. Tested, works)
back to the topic: so, I still don't like the 'unlootable items' idea, but there is some logic in it. Lets say that the first thing to do with too-easily-lost-for-their-real-value items would be to try to make their no-inventory equivalents, just like the no-key locks I've mentioned above. WHEN it is really impossible to do that, THEN MAYBE try to make them less lootable somehow (but still lootable to some extent!). I really don't know what equivalents could we have for radios... Brain implants?

Bleh!