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Poll

Do you like this idea?

Yes.
- 199 (86.5%)
Yes but there should be some changes that I pointed in post.
- 17 (7.4%)
No.
- 14 (6.1%)

Total Members Voted: 229


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Author Topic: [Work In Progress]Random low-tier equipment spawning in containers  (Read 49731 times)

Re: Random low-tier equipment spawning in containers
« Reply #60 on: December 22, 2011, 12:49:19 am »

Yeah, let's introduce "Containers farming" for noobs.

Seriously, why don't you place the stuff that you mentioned by yourself? There are already fuckloads of stuff everywhere, especially low-tier, so why would we need game mechanics to spawn more of that crap?


This post is full of so much "i have no intention of openning my eyes to what a new player is really looking for in an online version of Fallout"

You should rename your forum alias to "Killjoy".



This game NEEDS to add something to allow some kind of reward for scavenging.  Those bluesuit skeletons in the urban ruins? Why should they not have some kind of loot on them? Something indicating that the person lived a life?

The urban encounters that have buildings, and stairwells, and desks? Why would they NOT have anything, albeit however useless it may be, it adds to the ATMOSPHERE.


open your eyes, this is CLEARLY a good idea. Players who are well situated are clearly not going to spend hours farming low level CRAP. OBVIOUSLY.

and if you do.... so what? You think someone is going to create some kind of fortune farming sawed off shotties>?


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Re: [Work In Progress]Random low-tier equipment spawning in containers
« Reply #61 on: December 22, 2011, 02:03:11 am »

This is obviously a good feature to have in the future, as the lost children stated above.  Scavenging is a large part of the fallout universe not just killing npcs for some kewl lewt!
Besides, who doesn't enjoy finding shit every once in awhile? I know i personally love finding players stashes in towns and this should feel very similar to that.
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Re: [Work In Progress]Random low-tier equipment spawning in containers
« Reply #62 on: December 22, 2011, 02:14:54 am »

This is obviously a good feature to have in the future, as the lost children stated above.  Scavenging is a large part of the fallout universe not just killing npcs for some kewl lewt!
Besides, who doesn't enjoy finding shit every once in awhile? I know i personally love finding players stashes in towns and this should feel very similar to that.

My first time playing, I was exploring New Reno, the basement of one of the casinos... openned a drawer, and found a decent sized stash of weapons and ammo and random odds and ends... this has happened a few times, and no matter what level I am, no matter how well off I am... finding something is ALWAYS a feel-good moment.

And no, it doesn't break the game whether those items spawned there, or were put there, because either way, does ANYONE REALLY REALIZE, how many items are completely lost to the game because of deaths to NPCs who loot our bodies then are gone from the game entirely?

This goes double triple quadruple for new players. If a new player finds something cool, EVEN IF ITS WORTH MILLIONS, chances are, they're going to die in the next 10 minutes.

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Re: [Work In Progress]Random low-tier equipment spawning in containers
« Reply #63 on: December 22, 2011, 02:54:59 am »

I like the idea for the most part and it does fit into fallout lore.  My only concern is the big gangs and what they already do with systems involving items, the bluesuits camping venders waiting for caps reset with a load of radios and bb's, now we can add farming boxes.  It is a small concern but still worth mentioning.  Also just remember whatever thrill lowbie players get from finding stuff in crates and such, will be returned 20 fold in annoyance and grief when they die or get pickpocketed on their way to using that stuff.  No I don't mean newbie protection, I just think it will be sort of a mixed blessing added to the game.
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Re: [Work In Progress]Random low-tier equipment spawning in containers
« Reply #64 on: January 02, 2012, 11:27:59 pm »

there are alot of good points in this thread, i agree that all items in containters should have random deterioration/ could even be broken. greater reward for greater risk i.e. scavenging from the glow for better prewar tech. cave in R.E. should have some type of container to add to the exploration. have areas that would spawn better items for PvP use so higher chars would actually get something out of this.

also do shop owners inv reset over time, idk as i havent been playing that long but if not, then thats another feature too help with an abundance of low tier items
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Re: [Work In Progress]Random low-tier equipment spawning in containers
« Reply #65 on: January 30, 2012, 10:45:48 am »

Just read this and wow its awesome.

Dont know if it speaks to me cause I have that OCD version in CRPGS where I cant not explore every hex on the map and cant not check every container available.

I would suggest its implemented both in guarded and unguarded towns. Perhaps in the guarded ones it could be less important items but not less frequent but there should be a small chance for something really really decent! It would add a whole lot more to the experience of solo players as well!
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Re: [Work In Progress]Random low-tier equipment spawning in containers
« Reply #66 on: January 31, 2012, 02:19:34 pm »

I like the idea, and dont like it at the same time,
Aye, i think it should have ammo, and armour,
Most of the weapons are good, but a laser pistol...
I remember the time when i hit like.. 5 60+'s in a row with one of those beasts, at low level.
I think Yes, ammo, Yes, armour, Yes, some of the weaker weapons, Yes, resources, but i think the actual weapons would need to be watched carefully, and i dont really want people becoming reliant on going "Oh, shit, we died... Uhh, anyone mind if i go camp this box for a little?"
I personally want people to have the full experience, where yeah, loot stuff, but you can't be -TOO- Dependant on them.
But then again, immagine the infinate wealth available from here?
A couple of shotties, worth quite a bit, for a bluesies anyway.
But then again, this reminds me of those days of Bluesuit gangs with stupidly insane ammounts of ammo and weapons..
But this is the dilemma with everything isnt it? People can allways find a way to abuse it,
if we implemented Prone? People could stroll over to it, thinking its a corpse, check it, and then get peppered by 2-3 miniguns.
If we implemented giving power armour upon joining Enclave or BHOS, people would multi acc it, and just spam the best armour.
If we implemented maybe... the chance that humans could become guards inside a town? (Given privelage to wear a weapon in NCR, and if they see somone with a weapon out, noncop, they could warn them to put it away, then shoot them.) Then the Humanguards could just go stand near the front of the town, and mash shit up fullstop,
Unarmed and unarmoured people in a area where somone is given a gun? Hmm.
But yes, normaly the privelages outweigh the problems, the main people who will have a go against this, wouldbe griefers, who will get pissed off that the bluesuits will now have a chance to be easily armed, and armoured, and posibly stand up to, and kill aforementioned griefer...
Im up for putting it in, if you maintain the actual weaponry which will spawn there.
(Plus, the fact its difficult to code, Indeed it is... setting it to every container in the map every hour, surely that would implement a bit of lag unto the server host?)
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Re: [Work In Progress]Random low-tier equipment spawning in containers
« Reply #67 on: February 06, 2012, 07:44:27 pm »

This is great idea it would be so much like a fallout. And every location in fonline will be visited a lot more because of this feature. Not all players at NCR ... Maybe this is a lot of work for devs but I this idea has my vote
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Re: [Work In Progress]Random low-tier equipment spawning in containers
« Reply #68 on: February 16, 2012, 12:13:25 pm »

I'd like to note that items should depend on container. You shouldn't find a flamer inside a fridge or on a bookcase. Fridges should have some random consumables in them
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Re: [Work In Progress]Random low-tier equipment spawning in containers
« Reply #69 on: March 06, 2012, 03:15:40 am »

I Like it 2, i missed That when i started with fo...low-med stuff 10-30%
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Re: [Work In Progress]Random low-tier equipment spawning in containers
« Reply #70 on: March 15, 2012, 03:26:47 pm »

I'd like to note that items should depend on container. You shouldn't find a flamer inside a fridge or on a bookcase. Fridges should have some random consumables in them

Like in Fallout Tactics, in fridges were food, in bookcases were books and so on.

+1
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Re: [Work In Progress]Random low-tier equipment spawning in containers
« Reply #71 on: March 22, 2012, 12:44:38 am »

I don't think a script like this is really necessary. I do regular sweeps of guarded towns at the least, and everyday I find multiple poor players' hidden stash in some desk or crate(more often then not, its accompanied by 8 or 9 brahmin hides. I feel kinda bad for killing noobs' attempts at tents, but my companions need nuka, which means i need waters bags-> hides). Every other tool bench has leftover resources left in the above tool pegboard thingy.

If implemented, I think taking stuff off a shelf ought to require a perception roll from any npc's in the room. If they catch you, it should count as a failed steal attempt and initiate combat and/or lower reputation desks, lockers, and other lockable containers ought to have a randomly difficult lock to crack, not as hard as encounter lockers, but enough to require some minimal skill investment.
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Re: [Work In Progress]Random low-tier equipment spawning in containers
« Reply #72 on: May 23, 2012, 07:03:51 am »

I'd like to note that items should depend on container. You shouldn't find a flamer inside a fridge or on a bookcase. Fridges should have some random consumables in them

+1.

Needs however more consumables with different positive and negative effects, like dried fish, fried rats, strange mushrooms, floater pudding or something like that. Something that could heal, nourish or boost a lot, like AP, but at the cost of acute drawback, like irradiating.
It just needs some graphics.
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Re: [Work In Progress]Random low-tier equipment spawning in containers
« Reply #73 on: June 30, 2012, 03:07:33 pm »

I disagree completely with this! One of Fonline's unique qualities are survival for the fittest and this will ruin that.
Besides, it has all been looted by ancestors..
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Re: [Work In Progress]Random low-tier equipment spawning in containers
« Reply #74 on: June 30, 2012, 03:40:22 pm »

This would be a great feature,especially for new players.
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