fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 27, 2024, 03:11:36 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 3 [4]

Author Topic: SG Sniper PvP balance  (Read 8620 times)

avv

  • Offline
Re: SG Sniper PvP balance
« Reply #45 on: November 25, 2012, 02:51:35 pm »

Some time ago I was questioning effectiveness of all sniper builds, but there have been done some critical table adjustments so for now to me it seems that snipers are quite balanced. I bring all kind of builds to TC like snipers, bursters, lasers, rockets and every build can be useful in certain situations.

However plasma tank and pistolero are dead. Those builds need high-base critchance and some resistances to operate in the close range area.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: SG Sniper PvP balance
« Reply #46 on: November 25, 2012, 03:03:52 pm »

I use only SG snipers whenever I'm playing pvp and I think they are quite ok. If you don't know how to play sniper char, then play pac man or something.

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: SG Sniper PvP balance
« Reply #47 on: November 25, 2012, 08:15:44 pm »

Maybe that's why they are called snipers? Haha oh wow, what a thought process.
You should always have some means how to counter that. Sniper can always retreat, when he spots someone that might be stronger and he wont stand a chance against him. However, big gunner hasnt got that luxury, so he has to survive some initial shots. With boosted sniper damage, that wont be an option.
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: SG Sniper PvP balance
« Reply #48 on: November 25, 2012, 09:38:50 pm »

You should always have some means how to counter that. Sniper can always retreat, when he spots someone that might be stronger and he wont stand a chance against him. However, big gunner hasnt got that luxury, so he has to survive some initial shots. With boosted sniper damage, that wont be an option.
Yes, that's why i propose a new weapon.

Meet the Sniper Bluesuit Avenger!

Not only it can kill those pesky snipers but it also auto-detects bluesuits in your vicinity! Upon bluesuit detection it fires homing bullets which effectively disable those annoying trolls. (A note to the moderator, your time would be better spent moderating the #2238 irc channel or should I say #avvramblings channel.)
Logged
Re: SG Sniper PvP balance
« Reply #49 on: November 25, 2012, 11:41:10 pm »

I use only SG snipers whenever I'm playing pvp and I think they are quite ok. If you don't know how to play sniper char, then play pac man or something.

This.

Snipers aren't really nerfed that badly, they're still plenty effective.  If you change your play style to work with the new perks and builds, they work just fine.

Logged
Iguana Pete's sister

Boomshire

  • Guest
Re: SG Sniper PvP balance
« Reply #50 on: November 25, 2012, 11:45:28 pm »

Sniper is just a team build.
Logged
Re: SG Sniper PvP balance
« Reply #51 on: December 05, 2012, 01:00:48 am »

So if the game is ever going to turn towards "having just one character" snipers will need a buff. But that buff has to happen in gear, not crit tables or perks. If you buff sniper perks, low gear trolls benefit most.

I think the the huge HP + the anti crit (perks and gear) is what needs some remake, either to one or the other
Logged
Pages: 1 2 3 [4]
 

Page created in 0.104 seconds with 24 queries.