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Author Topic: SG Sniper PvP balance  (Read 8571 times)

Fat Man

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SG Sniper PvP balance
« on: November 18, 2012, 10:33:57 pm »

Since developers don't play this game and don't seem to give any hint of taking time to think out PvP balance. I decided to show this video and make a thread. I recorded for PvP screens and movies. This got me thinking about PvP balance.

<a href="https://www.youtube.com/watch?v=wrYfVUBYtzI" target="_blank">https://www.youtube.com/watch?v=wrYfVUBYtzI</a>

I think snipers should do more damage we have session with 290 hp and this fucking weapon only does 2-150 damage (150 damage is extremely lucky bypass and requires an extremely lucky roll). How many fucking times do I need to shoot one big gunner before he dies? Knock out just isn't enough you can knock out somebody 4 times such as I did and not kill him. Need some counter measures to these max HP rl builds and snipers doing a little more damage would help.

Discuss.
« Last Edit: November 18, 2012, 10:44:53 pm by Fat Man »
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S.T.A.L.K.E.R

  • Some random guy
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Re: SG Sniper PvP balance
« Reply #1 on: November 18, 2012, 10:35:32 pm »

Cripple them instead?

Edit: I like the song of the video :P
« Last Edit: November 18, 2012, 10:37:27 pm by S.T.A.L.K.E.R »
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Back In-Game :D

Fat Man

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Re: SG Sniper PvP balance
« Reply #2 on: November 18, 2012, 10:37:27 pm »

Cripple them instead?

Doctor, pick weapon back up still doesn't do anything worth of damn damage wise to actually be able to kill anybody without firing 20 shots on the average big gunner
« Last Edit: November 18, 2012, 10:47:49 pm by Fat Man »
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manero

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Re: SG Sniper PvP balance
« Reply #3 on: November 18, 2012, 11:14:30 pm »

Imo pvp its perfectly balanced atm.
Re: SG Sniper PvP balance
« Reply #4 on: November 18, 2012, 11:29:23 pm »

Snipers could use a small buff indeed.


Problem is... Exactly how much is a buff to make them balanced instead of overpowered?


We can't forget the sniper's high range, especially if he is in an open map without many flanking positions.


Though I agree that it's very hard for a sniper to survive 1v1 if a BG got him on range, even if he pulls out the .223 pistol for faster shots he'll still have a high chance of dying.
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avv

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Re: SG Sniper PvP balance
« Reply #5 on: November 18, 2012, 11:30:23 pm »

TC build balance is quite perfect to be honest.
Snipers have a role, which is range superiority. A team without snipers can't match against equally skilled team with snipers.

Snipers just can't do much alone vs big gunners even if they have range advantage.

So if the game is ever going to turn towards "having just one character" snipers will need a buff. But that buff has to happen in gear, not crit tables or perks. If you buff sniper perks, low gear trolls benefit most.
« Last Edit: November 18, 2012, 11:33:05 pm by avv »
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Fat Man

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Re: SG Sniper PvP balance
« Reply #6 on: November 18, 2012, 11:34:30 pm »

TC build balance is quite perfect to be honest.
Snipers have a role, which is range superiority. A team without snipers can't match against equally skilled team with snipers.

Snipers just can't do much alone vs big gunners even if they have range advantage.

Shouldn't have to shoot a big gunner 10 times with 4 knocks just for him to get back up and run away. Sniper do less damage than last session do less bypasses and we have ability to have more damage resist and 280 hp how is this balance, or is it balanced because you and manero win alot more than we do?
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Re: SG Sniper PvP balance
« Reply #7 on: November 18, 2012, 11:35:04 pm »

No change about fineese appeared on these two updates, absence of this change causes balance issues for snipers at the moment.

CA helmet was 10% crit chance modifier, 10% crit power modfier before changes of 2 latest updates. Solar doubled all helmet critical chance modifier to make helmets more useful, buffing RBtE to ignore 50% instead of 25% crit chance modifier at the same moment enhancing the viability of the perk. Fineese was meant to balance out these changes for snipers, because even with the buffed RBtE it results as nerf, the critical chance modifier being the same with the perk for helmets before these changes, forcing players to just sacrifice another perk they didn't have to before for the same critical chance.

Unless of course Fineese get's changed, then it actually converts to a slight buff.

Fineese was meant to ignore the 30%DR on critical hits.

So if the game is ever going to turn towards "having just one character" snipers will need a buff. But that buff has to happen in gear, not crit tables or perks. If you buff sniper perks, low gear trolls benefit most.

Incorrect.
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manero

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Re: SG Sniper PvP balance
« Reply #8 on: November 18, 2012, 11:35:45 pm »

Shouldn't have to shoot a big gunner 10 times with 4 knocks just for him to get back up and run away.

Blame your big gunners not your sniper. He should be dead after first KO.
Re: SG Sniper PvP balance
« Reply #9 on: November 18, 2012, 11:39:53 pm »

True, he did what he supposed to do, but his team mates didn't "connect."

To be honest Snipers do lack a bit of kick, with all this SS spamming.
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avv

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Re: SG Sniper PvP balance
« Reply #10 on: November 19, 2012, 12:47:35 am »

Shouldn't have to shoot a big gunner 10 times with 4 knocks just for him to get back up and run away. Sniper do less damage than last session do less bypasses and we have ability to have more damage resist and 280 hp how is this balance, or is it balanced because you and manero win alot more than we do?

Sniper gear is cheaper. Sniper rifle no longer has the same value as it used to have in last session. It's not rare to see bluesuits with sniper, but bluesuits never carry for example avenger or gatling.
I must agree that snipers can't afford as many resist perks as big gunner, this fact has basically decimated close-range crit builds like plasma rifle user and pistol shooter.

Incorrect.

What do you mean incorrect? If you buff the sniper perks, so that for example better crits has +40% on the tables, any shitty gun can do crazy effects.
Good example is silent death pistoler. They completely rely on this perk and the guaranteed crits it does. Character's power has to be tied to player's skill and gear not his build and random lucky crits.

Honestly snipers would work the best so that if you shoot one target enough, you will score a guaranteed good crit eventually. Not so that you have to dare the same odds with each shot.
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Fat Man

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Re: SG Sniper PvP balance
« Reply #11 on: November 19, 2012, 12:51:07 am »

Vault city patrols is actually not all that easy farm. Maybe for us but average player maybe not.

You could say this same arguement about rocket launchers and avengers, lets nerf those also. And lets give armors and add a new trait for special bonus to reduce their damages as well. So that is the arguement because its more common it should be total shit weapon? Avenger is common great weapon, rocket launcher easier and way more common than avenger. Rocket launcher and avenger is the 2 most powerful weapons in PvP and it is common easily obtainable and you can make builds that reduce damage, reduce crits have and have high amount of hp when using them. But here is the sniper rifle just as common so by logic becuase its common make it shit and unbalanced, so why isn't rocket launcher and avengers not shit by avv's logic?

I just think there needs to be something more creative than 12vs12 fights with all big gunners and it shouldn't take 20 snipers to kill 1 big gunner. I am not saying that sniper rifle should insta kill in 1-2 shots but there should be something done with this weapon that can do more damage than average crap shot of 20-30 damage with a knock down/knockout, and 1 good bypass out of 10-20 shots.

Bring back eye shooting table from last session this took skill to line up a shot to the eyes you had to position your character to have a perfect line up to the eyes to do a good bypass now its just a stupid thing that you keep clicking with head spams and limb shooting with shitty damage and a bunch of perks that have counter measures agiasnt this weapon.

Less damage, perks traits S.P.E.C.I.A.L there is just too many defenses agiasnt this weapon. It should be able to kill with less shots than being a complete useless shit weapon that just does a knock out, just look at the video I shot this big guner probably about 8-10 times 4 were knock outs and he still gets up and lives its total crap in balance sniper rifle should be able to kill and be good weapon. Sniper rifle with more damage would bring something more interesting and tactical to the game than the same old stupid shit rocket launcher/avenger swarm fighting.
« Last Edit: November 19, 2012, 02:32:49 am by Fat Man »
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The Viking

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Re: SG Sniper PvP balance
« Reply #12 on: November 19, 2012, 01:56:33 am »

Vault city patrols is actually not all that easy farm. Maybe for us but average player maybe not.

You could say this same arguement about rocket launchers and avengers, lets nerf those also. And lets give armors and add a new trait for special bonus to reduce their damages as well. So that is the arguement because its more common it should be total shit weapon? Avenger is common great weapon, rocket launcher easier and way more common than avenger. Rocket launcher and avenger is the 2 most powerful weapons in PvP and it is common easily obtainable and you can make builds that reduce, reduce crits have and have high amount of hp when using them. But here is the sniper rifle just as common so by logic becuase its common make it shit and unbalanced, so why isn't rocket launcher and avengers not shit by avv's logic?

I just think there needs to be something more creative than 12vs12 fights with all big gunners and it shouldn't take 20 snipers to kill 1 big gunner. I am not saying that sniper rifle should insta kill in 1-2 shots but there should be something done with this weapon that can do more damage than average crap shot of 20-30 damage with a knock down/knockout, and 1 good bypass out of 10-20 shots.

Bring back eye shooting table from last session this took skill to line up a shot to the eyes you had to position your character to have a perfect line up to the eyes to do a good bypass now its just a stupid thing that you keep clicking with head spams and limb shooting with shitty damage and a bunch of perks that have counter measures agiasnt this weapon.

Less damage, perks trats S.P.E.C.I.A.L there is just too many defenses agiasnt this weapon. It should be able to kill with less shots than being a complete useless shit weapon that just does a knock out, just look at the video I shot this big guner probably about 8-10 times 4 were knock outs and he still gets up and lives its total crap in balance sniper rifle should be able to kill and be good weapon. Sniper rifle with more damage would bring something more interesting and tactical to the game than the same old stupid shit rocket launcher/avenger swarm fighting.

that's true, I do more damage with my RL alt than with my sniper. sometimes I do 70-90 with my ap rockets in combat armor guy, and with my sniper 50-70 when it's critical, rarely a good critical that do 90-130 damage...
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Re: SG Sniper PvP balance
« Reply #13 on: November 19, 2012, 02:11:15 am »

I've never seen a bluesuit with a sniper rifle but I've seen gatlings and m60's in the den several times.
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Re: SG Sniper PvP balance
« Reply #14 on: November 19, 2012, 03:02:42 am »

Arm, leg, finish.
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