Cripple them instead?
TC build balance is quite perfect to be honest. Snipers have a role, which is range superiority. A team without snipers can't match against equally skilled team with snipers. Snipers just can't do much alone vs big gunners even if they have range advantage.
No change about fineese appeared on these two updates, absence of this change causes balance issues for snipers at the moment.CA helmet was 10% crit chance modifier, 10% crit power modfier before changes of 2 latest updates. Solar doubled all helmet critical chance modifier to make helmets more useful, buffing RBtE to ignore 50% instead of 25% crit chance modifier at the same moment enhancing the viability of the perk. Fineese was meant to balance out these changes for snipers, because even with the buffed RBtE it results as nerf, the critical chance modifier being the same with the perk for helmets before these changes, forcing players to just sacrifice another perk they didn't have to before for the same critical chance.Unless of course Fineese get's changed, then it actually converts to a slight buff.
So if the game is ever going to turn towards "having just one character" snipers will need a buff. But that buff has to happen in gear, not crit tables or perks. If you buff sniper perks, low gear trolls benefit most.
Shouldn't have to shoot a big gunner 10 times with 4 knocks just for him to get back up and run away.
Shouldn't have to shoot a big gunner 10 times with 4 knocks just for him to get back up and run away. Sniper do less damage than last session do less bypasses and we have ability to have more damage resist and 280 hp how is this balance, or is it balanced because you and manero win alot more than we do?
Incorrect.
Vault city patrols is actually not all that easy farm. Maybe for us but average player maybe not.You could say this same arguement about rocket launchers and avengers, lets nerf those also. And lets give armors and add a new trait for special bonus to reduce their damages as well. So that is the arguement because its more common it should be total shit weapon? Avenger is common great weapon, rocket launcher easier and way more common than avenger. Rocket launcher and avenger is the 2 most powerful weapons in PvP and it is common easily obtainable and you can make builds that reduce, reduce crits have and have high amount of hp when using them. But here is the sniper rifle just as common so by logic becuase its common make it shit and unbalanced, so why isn't rocket launcher and avengers not shit by avv's logic?I just think there needs to be something more creative than 12vs12 fights with all big gunners and it shouldn't take 20 snipers to kill 1 big gunner. I am not saying that sniper rifle should insta kill in 1-2 shots but there should be something done with this weapon that can do more damage than average crap shot of 20-30 damage with a knock down/knockout, and 1 good bypass out of 10-20 shots.Bring back eye shooting table from last session this took skill to line up a shot to the eyes you had to position your character to have a perfect line up to the eyes to do a good bypass now its just a stupid thing that you keep clicking with head spams and limb shooting with shitty damage and a bunch of perks that have counter measures agiasnt this weapon.Less damage, perks trats S.P.E.C.I.A.L there is just too many defenses agiasnt this weapon. It should be able to kill with less shots than being a complete useless shit weapon that just does a knock out, just look at the video I shot this big guner probably about 8-10 times 4 were knock outs and he still gets up and lives its total crap in balance sniper rifle should be able to kill and be good weapon. Sniper rifle with more damage would bring something more interesting and tactical to the game than the same old stupid shit rocket launcher/avenger swarm fighting.