Quick Recovery 3 Effects of Knockout/down/lost turn are reduced to 1/3rdMore Critical 3 +5% to Critical ChanceWeapon Handling 3 Gives +2 to ST for weapon handling Strength checksLivewire 3 Count AC from AG as doubleAdrenaline Rush 3 Gives +10% DR when less than 50% HPHealer 3 Gives +15-30 HP healed when using First AidNight Person 3 Double bonus to Sneak in dark conditionsBonus HtH Damage 3 Gives +7 to HtH DamageBonus Move 3 +2 AP to total AP for movementEarlier Sequence 3 +2 to SequenceQuick Pockets 3 Inventory actions cost 2x less APPack Rat 3 Reduce each items weight by 25%
If you want to make enemies, try to change something.
Should be a few
trying to get a lot more things usable without having to build a specific build for it.
And really WH dont need any nerf, its good like it is, why u want to nerf it just for possibility to take it at lvl 3 ? If the idea is to transform a good perk in useless perk, yes its the good way...
Chi si ritira dalla lottaE' un gran figlio di mignotta!
I don't think so, plenty of people will prefer the other ones there.
I agree with it.
I dont think so, why should i take WH perk while Buffout will give me same bonus? Ill take some other perk and the same will do other Junkie players.